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  1. IceBear

    D&D 3.x 3.5 Craft (Alchemy)

    As someone else posted, it'll just be as simple as looking at the previous information and seeing if Alchemy was a class skill or not. There could also be a special note in the Craft(Alchemy) section stating that it is restricted to certain classes too. IceBear
  2. IceBear

    D&D 3.x [3.5e] Damage Reduction

    Agreed, but this was a 1st level fighter, a 1st level paladin and a 1st level sorcerer so they weren't doing 20-30hp per hit. And I agree with the GMW thing. With the lower DR amounts, magical weapons will still help bypass the DR just by doing more damage. From what we've seen so far, a DR...
  3. IceBear

    Magic Missile on Constructs

    No, I think he said something to the effect that the multiple missles are from ONE spell, not two. However, the passage doesn't say spells, it says effects. I think I'll side with Caliban on this one (it's not strong agreement at this point, but it's agreement :D) but given that each...
  4. IceBear

    Refocus combo - legal?

    Isn't this going to go away in 3.5 when haste doesn't give a partial action? IceBear
  5. IceBear

    D&D 3.x [3.5e] Damage Reduction

    BTW - a couple of weeks ago I was running my group through "The Sunless Citadel" and I changed the skeletons to the 3.5 rules (Dr 5/Blunt). The group of 3 (without one blunt weapon) defeated the 5 skeletons with no more problem than my first group using the old rules. Thus, I don't think...
  6. IceBear

    D&D 3.x [3.5e] Damage Reduction

    Feeling the pain because it's a Lawful weapon or because you did a lot of damage and it has DR 5/cheese? :D IceBear
  7. IceBear

    Boots of S&S, Expeditious Retreat

    So this implies that the FAQ's ruling on monk's not gaining a speed increase from the boots will be changed? It will now be an Ex speed increase (from monk abilities) and a named Su or Sp increase from the boots? IceBear
  8. IceBear

    D&D 3.x Greater Magic Weapon 3.5

    As I have always carefully placed monsters I've used the house rule that GMW doesn't count for purposes of sundering and DR (I also had +1/4 levels too :p) and it hasn't been unbalancing - in MY campaign. IceBear
  9. IceBear

    Invis and Flanking

    Agreed :)
  10. IceBear

    Flanking and Invisibility

    The problem is just knowing that you are being attacked by an invisible opponent isn't enough to give someone a flanking bonus (at least according to the rules). The invisible attacker also has to be directly opposite the other attacker, so if you allow the invisible opponent to give flanking...
  11. IceBear

    Invis and Flanking

    Yeah, I think I explained my point better in another thread. IF you don't know the flanker is there, then no flanking bonus. However, what happens if the flanker attacks you in round 1 and moves away in round 2 (without you knowing). Shouldn't the defender still behave like he is flanked? It...
  12. IceBear

    Flanking and Invisibility

    I think there are couple of things here. By the rules, I think it can be argued that you could flank while invisible and at the same time suffer AoO while invisible. However, many people find it illogical to allow AoO against someone if you can't see them take the AoO causing action. That...
  13. IceBear

    Invis and Flanking

    Hyper, I can't remember, are you for or against getting AoO against invisible opponents? If you're against, then for consistency wouldn't you have to rule the same way as the Sage here? IceBear
  14. IceBear

    Boots of S&S, Expeditious Retreat

    I think it was in the FAQ or Sage response. Since ER doesn't work on supernatural speed (I know that's in there about the monk) then it wouldn't work on the ability to fly as granted by magic. Basically, ER lets your "movement limbs" move faster. If you don't like it, let it stack - it just...
  15. IceBear

    Entangle Question

    Hehehehe - you're a righteous, glorious bastard today aren't you Hyper? :D (just so you don't take it serious) IceBear
  16. IceBear

    Entangle Question

    Oh I missed that...well, I read it quickly and thought that you said you were going to errata it that way (ie Rule 0 it) :) IceBear
  17. IceBear

    Boots of S&S, Expeditious Retreat

    Because I take that passage about moving your feet twice as fast in the PHB as "fluff" (the spell descriptions are written with the assumption that the caster will be a humanoid being). The SRD just mentions doubling your movement rate (which I take to mean double normal movement rate). I'm...
  18. IceBear

    Can a Simulacrum cast spells?

    Boy - I glanced at that quick and saw "testicles" instead of "tentacles" :D :D :D IceBear
  19. IceBear

    Can a Simulacrum cast spells?

    Since I do most of my DMing online now I actually prefer PDF format for everything (it's also cheaper). Easier to access and search (I'm also out of shelf space). To answer your question I think it goes to print sometime this spring but I can't remember the exact date. IceBear
  20. IceBear

    Boots of S&S, Expeditious Retreat

    What kreynolds said :) ER doesn't affect someone under the effect of a fly spell, but would if that creature could naturally fly. ER does not stack with the boots. IceBear
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