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  1. Selganor

    Level Up (A5E) What's Your Unofficial Errata?

    Warlocks always have the spells on their expanded list prepared without them counting against the number of spells. (All other classes that get other spell lists get them free and their second list by invocation does so too, so why not the first one?) Artificers don't need a seperate schematic...
  2. Selganor

    Level Up (A5E) Sea Elf question

    How "aquatic" are Sea Elves anyway? Are they amphibious and can live in air and under water? As a culture there might be some sort of ritual that may change their ability to hold their breath for a while to full water breathing. Or if water breathing is a heritage gift, a Paragon gift may be...
  3. Selganor

    Level Up (A5E) Marshalls with Extra attack

    It recently came up in our group, too (when my Vox Savant noticed that in some places in hell you have to "choose violence" and multiclassed into Marshal). I'm the only non-spellcaster in the group, so the rest of my party (paladin, bladesinger and hexblade) are usually also happy to use...
  4. Selganor

    Gate Pass Gazette September's Gate Pass Gazette Articles

    Luckily my kobold artificer with mostly alchemy "flavored" spell inventions won't have to choose an archetype before this issue is out...
  5. Selganor

    a5e.tools A5E Character Builder Development Timeline

    @Novak Would you rather have regular "No news this (time frame)" postings that still can't name specific times when the next step will be reached? Me personally would like ENPublishing to ficus on things at work rather than list things that aren't there. Software development has so many...
  6. Selganor

    Level Up (A5E) Convince me of A5E

    The great advantage of the synergy feats is that because of the prerequisites you know when a character can attain which feat. The normal prereq. is level 3 in one class and level 3 in another (for some specifics there might be additional things but they usually come from within these levels)...
  7. Selganor

    Why Back The What's OLD is NEW Starter Box Kickstarter?

    That must be the record of a super fast delivery. I got the PDFs from DTRPG 10 minutes before Kickstarter sent the mail that they got the money.
  8. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    Don't they get their Bardic Inspiration back on a short rest from 5th level on?
  9. Selganor

    Level Up (A5E) Starter box character sheet design

    Are the weapon properties supposed to be part of the starter box? They are "missing" on the old pregen sheets so new players (or narrators to busy to remind the players) usually forget useful features like parrying.
  10. Selganor

    Level Up (A5E) Are Bard Hymns Overpowered?

    Speaking of Battle Hymn power level and balance... Either I misunderstood the previous postings or completely misread the rules, but my take on the basic rules on hymns is: 1. At the start of your turn you can spend a Bardic Inspiration to activate one the Hymns you know. (No Action) 2. This...
  11. Selganor

    Fast improvised "Danger" room ideas?

    A note about the situation: We got a relatively new group of people together playing A5E with not that much knowledge of the particular system (some players have D&D experience but not all had much 5e experience if any) and we are also playing on Foundry which many of the players also don't have...
  12. Selganor

    Level Up (A5E) Missing Chapter 9: Exploration

    As for ship speed there is a note in the Journeys Chapter of T&T:
  13. Selganor

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    How about giving the participants an option to "power through" with additional spell slots/points (for casters) or exertion points (for martials)? This would allow them to "test" potential combos before having to commit to training them in downtime.
  14. Selganor

    Level Up (A5E) Artificer Balancing

    I'm not Andrew but here's my take: Magic Weapon affects "one nonmagical weapon", so if you Modify your Vehicle (I'm guessing we are talking about the vehicle of a Machinist Artificer) with Buzzsaws or Grabbing Claws those could be made "magical". Blur affects the Artificer only (Target: Self)...
  15. Selganor

    Level Up (A5E) Skill Overlap?

    Technically they are not but that is probably the "inclined to permit" part.
  16. Selganor

    Level Up (A5E) The Berserker Rage HP Cap Makes No Sense

    Just wondering... since the Rage Hitpoints are Hitpoints and not Temporary Hitpoints... Does this raise the maximum hp you can have? Can someone heal you up to your sum of hp and rage hp?
  17. Selganor

    3PP Release (3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!

    Not to police your own threads but shouldn't these discussions be in their own threads? This way there is a chance to find them later and people who aren't interested in psionics may also find them. As for the Fighter using a flame bolt to "magify" his normal missile... This would be a great...
  18. Selganor

    Level Up (A5E) Skill Overlap?

    How many skills do you get after character generation? There's multiclassing (although you can usually choose the skill you get), some Warlock invocations grant skills and the Skillful feat (has anyone ever took this?) which should be the main ones.
  19. Selganor

    Level Up (A5E) Help me make a necromancer archetype

    We just made a Necromancer yesterday and I noticed that the "(rounded down)" part of the Create Minion description should be removed because otherwise you wouldn't get a CR 1 Minion at level 3. "Your minion may be any non-elite undead creature with a Challenge Rating lower than half your wizard...
  20. Selganor

    Level Up (A5E) Skill Overlap?

    Rules like these should be put more prominently. I always have to look for them for a while when I need to look them up.
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