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  1. am181d

    MurderHobos

    It's my understanding that many people play Dungeons & Dragons that way. That has never been my experience. (I have never heard of MurderHobos before. It's sort of funny as a term, but I wouldn't want to play a game in this vein.)
  2. am181d

    FASA's Star Trek RPG

    A good STAR TREK-ism is to give them some time to assess the ship and prioritize specific kinds of repairs they want to make: For example, they might need to make a decision between warp drive and shields or phasers. Or they might spend time making Photon Torpedoes usable, but they only have a...
  3. am181d

    WotC enters IOS partnership

    Just speculating, but I think we may be more likely to see iOS versions of the board games then of D&D proper...
  4. am181d

    How to run a Super Hero RPG?

    Ha! I love supers games, but I don't do Play by Post. But best of luck to you!
  5. am181d

    Board Game Review: Arkham Horror by Fantasy Flight

    I've never played Arkham Horror, but I have played the similarly-themed Der Hexer Von Salem, which I've really enjoyed.
  6. am181d

    How to run a Super Hero RPG?

    A good rule of thumb is: EVENT ONE: Crime! (This could be a bank robbery or a giant monster attacking or whatever. Something that turns out to be part of a bigger scheme later on. Something for the heroes to stop, but which points to something bigger on the horizon.) EVENT TWO: Heroes regroup...
  7. am181d

    D&D 5E (2014) How to Play: Exploration (Stealth and Perception)

    I don't necessarily see a problem: If your INT is higher than your WIS, then you have a motivation to search for things. If your WIS is higher than your INT, then you should just wait to notice things. If you're actively searching with a lot INT, it's probably because you're not very INTelligent.
  8. am181d

    D&D 5E (2014) Should Cure and Inflict Wounds should be touch spells?

    It would be really weird if I thought she was!
  9. am181d

    D&D 5E (2014) Should Cure and Inflict Wounds should be touch spells?

    The cleric in our 3.5 group rarely attacks (by player preference) so range touch keeps her engaged in the combat. If she could heal at range, she'd be hiding the whole time!
  10. am181d

    Is the Burning Wheel "how to play" advice useful for D&D?

    Got it, thanks. I don't think I've played a campaign in any edition of D&D that's used the games' generic backstory, but I can see how this makes sense as a broader critique of leveled play. (Assuming the players have big goals, they'll have to start out small.)
  11. am181d

    Is the Burning Wheel "how to play" advice useful for D&D?

    BTW: Can you say a little more about this last piece? I'm not sure what you mean by "cosmological elements" in this context.
  12. am181d

    Is the Burning Wheel "how to play" advice useful for D&D?

    The thing about disadvantages in superhero games is that they tend to serve too purposes: One is the "story complication" piece and the other is the "weakness" piece. So, yes, "code of honor" is a disadvantage, but the REAL reason that the system is there is so that you can make a character...
  13. am181d

    Board Game Review: King of Tokyo by IELLO

    I love King of Tokyo. It's my second favorite Richard Garfield game after Roborally.
  14. am181d

    Is the Burning Wheel "how to play" advice useful for D&D?

    Sorry if I lost track of it in the thread, but do you have an example of a particular rule from a particular game that is a significant improvement on (a) coming up with story hooks for characters prior to the start of play (flaws, motivations, relationships, etc.) and (b) aligning player and...
  15. am181d

    D&D 5E (2014) The New Fighter

    I'm not aware of any rule that make you rest a *variable* amount of time to recover encounter resources. Isn't it always just "a short rest"? I'm not keen on *individual* 1/Enc abilities for martial characters -- You're now too tired to do Maneuver X, but you still have plenty of energy for...
  16. am181d

    Succubus ability that is missing?

    The Night Hag and the Succubus are essentially the same creature in terms of real world lore. They're both superstitions that have evolved around the real world phenomenon of sleep paralysis. I think this is just another case of D&D taking two divergent versions of the same real world monster...
  17. am181d

    D&D 5E (2014) Which feats shouldn't be feats

    Yes. Normally you get one move and one action (which you can use to attack). Charge lets you take one move and one action (which you can use to move again and then attack).
  18. am181d

    D&D 5E (2014) New D&D Next Packet Is Available

    Or indeed 15 + NPC Ability Mod if you want to avoid a person of very low strength (-2 say) pushing around a giant on a lucky roll. Really this is a problem with the d20. I've long thought the game could benefit from a shift to 3d6. (Which would allow Advantage to become the iconic 4d6, discard...
  19. am181d

    D&D 5E (2014) L&L: New Packet Hits This Wednesday

    I feel like these don't generally get released till the end of the workday or near to it (8pm ET).
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