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  1. am181d

    so how often do you go above 10th level?

    Almost never. Generally start 1-3 level and advance relatively slowly. Agree with the current WotC group think that the best level range is really 3-8. That said, starting a Pathfinder game *at* Level 10 in the next week.
  2. am181d

    Pathfinder 1E How to deal with high AC PCs

    I'll also suggest the Injustice League method of monster combat: When you want to challenge a group of heroes of unequal power, put them up against a range of villains/monsters of unequal power. Like will tend to target like at first (the big bruiser hero will head straight for the big bruiser...
  3. am181d

    How Important is leveling in RPGs?

    Of the games that still exist today that are not d20-derived, I think Palladium/Rifts is probably the most prominent example. (And, of course, there are TONS of computer based RPGs that use this mechanic.) But most tabletop RPG game designers decided a long time ago that (tradition aside) more...
  4. am181d

    What If Your World Only Had 10 Monsters?

    Maybe: Dragon Orc Dire Wolf Wight Wizard Elf Ogre Hag Faerie Unicorn With the caveat that these are generic monsters and not necessarily the D&D versions. Still cutting it tight. I could very easily work off a list of 20-30.
  5. am181d

    Pathfinder 1E A Couple Mounted Combat Questions

    I don't know about #2, but RE: #1 I would check out the Mounted Blade feat: Mounted Blade (Local) - Pathfinder_OGC
  6. am181d

    Why are the biggest games Fantasy games?

    I think a lot of it is that a lot of game designers' first RPG was D&D and when they're designing new games, a lot of what they're trying to do is to "do D&D right." Another thought: It's similar to the way that superheroes have come to dominate comic books over the years. Part of it's that...
  7. am181d

    Player looking for weeknight game online or in NYC/Jersey City

    Was there ever any progress on putting a group together? I'd potentially be interested in a weeknight game in Manhattan. My preference is generally for 3.5 (or Next). I tend to play in role-play heavy games, but I'm flexible. On a related note: The main NYC D&D Meet-up.com group has a meet-up...
  8. am181d

    D&D 5E (2014) What will core really be like?

    If you're providing feedback, there's no point saying "I won't mention this, because maybe it won't be core." If you don't like something, say you don't like it. Then, based on the response, WotC can decide whether the rule should be core, part of a module, or splitzville.
  9. am181d

    D&D 5E (2014) Too many knowledge skills.

    I'm okay with the higher number of skill categories as long as any topic can be potentially covered by a few different skills. In the playtest I ran, it was a pleasant change to have a couple of scholarly characters discuss their different disciplines, and it allowed me to target a few plot...
  10. am181d

    Beginning at the End: Character Death

    I think it would be odd to seek out a new name for roleplaying games that involve more *roleplaying*. If anything, I'd think the argument would be for renaming games that are combat heavy to, I don't know, strategic combat simulations or something like that. (That said, I think the idea of...
  11. am181d

    Using long passage of time successfully...examples?

    I've never read the Pendragon rules, but I HAVE stolen this mechanic! I ran a campaign a few years back called "Generation of Heroes" that (with a few detours) took place over the course of 20 levels spread over 20 years. Every adventure was 2-4 sessions long and a year of game time passed...
  12. am181d

    I played a crappy character...and it was great!

    I think this is the real split. If you like coming up with character concepts and then using the rules to create that character, you're going to be opposed to (or at least wary of) random stat gen. If you prefer being "inspired" by the character gen process, then random stat gen is a good thing...
  13. am181d

    D&D 5E (2014) There should be an option for 1 minute rounds.

    I may be alone here, but "JUST BUY ME 30 SECONDS" feels a LOT more heroic to me than "just buy me 5 minutes". The shorter time frame suggests more urgency/immediacy, because they're SO CLOSE but not quite there. If you really want to cover a longer stretch of time, it feels like they should be...
  14. am181d

    D&D 5E (2014) New Legend and Lore is up! Magic Systems as DM Modules

    The difference is that the Warlock and Sorcerer had a lot of unique features beyond how they cast spells. For instance, the Draconic Sorcerer gives you access to a bunch of weapon and armor proficiencies and assumes that you "hulk out" when you run. Those are mostly not things people are looking...
  15. am181d

    D&D 5E (2014) What should the skill list look like?

    Why not set the DC 17 and let them take 10? The Olympian wil succeed every time but the Fighter will succeed less than half the time. (Or maybe sink in his armor.) I'm also under the impression that Michael Phelps' swimsuit gives him a +2 circumstance bonus to his Swim rolls. To the degree...
  16. am181d

    Giants: How big should they be in an a Fantasy RPG?

    The giants in faerie tales are generally big enough to hold someone in their hand. Maybe 60 feet? It seems to me like the biggest giants (the Cloud and Storm giants) should be that big, but I understand that this is not a commonly held belief. Thankfully, the universe invented He-Man action...
  17. am181d

    D&D 5E (2014) What should be the 5E default setting?

    What has Wizards said? 1. They're putting the lion share of their effort into developing the realms. 2. They're already thinking ahead (and designing) to other settings, but we likely won't see these for a long time. 3. For monsters, they will likely include instructions for how to handle them...
  18. am181d

    D&D 5E (2014) It takes too long to say "Combat Superiority"

    I think I would enjoy saying "FIGHT DIE!" I can also suggest: - Combat Die - Technique Die - Battle Die - Prepayrtu Die
  19. am181d

    Playtest Update

    My point wasn't that you specifically should feel obligated to pick up 5e. Just that there's a precedent for more incremental change, there's an audience for it, and (given how well the leap from 3 to 4 went) an incentive for Wizards to play it conservative this time out of the gate.
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