Search results

  1. S

    Class Granularity

    I don't think point buy ever works for anything or GURPS would be a great combat game.
  2. S

    Can you solve this mystery? (My players stay out!)

    What did you use to make the map?
  3. S

    Class Granularity

    I think it should be a small number of basic classes. Like they are doing in 4th edition, but there they call them roles. So only 4 classes is perfectly fine with me since they only have 4 roles in combat. I'd be interested if they could do something with roles outside of combat too. They...
  4. S

    Conversion's not hard, but it is..DUNGEON mag, DMing and 2nd edition scenarios

    My stack of old 2nd edition Dungeons are the best thing about 2nd edition for me. When I run it, they are what I use for almost all my adventures. 3rd edition may have easier adventures to run for 3rd edition, but I think that edition actually makes it harder for the DM to run things. It's...
  5. S

    D&D 4E 4e Tiers & Classes - a different take

    Isn't this how they used to do multiclassing back in 2nd edition and before? I kinda like it because it resembles skills. You don't get better at something just because another skill is high. You start at at level 1 in everything. Or is it zero and you start at level 1 in one class? It...
  6. S

    How do you spend your gold?

    It's sort of like having millions of dollars in the real world. My players buy everything they want. Though I admit it does tend to be all about buying their way through an adventure sometimes. But that makes sense to me. They get a pretty good return depending on who they are taking down.
  7. S

    What do they do with the copper and silver?

    2e is better at this. 3e is kind of screwy with money as it makes gold as cheap as dollars. I prefer the silver standard, but even then I add other metals in besides copper. Like brass, bronze, iron, steel, etc. By making these coins with an assigned value it somehow serves to remind players...
  8. S

    SCAP set in the Wilderlands of High Fantasy - What are the basics to tell my players?

    Just ask them where they want to have come from in the world and drop those into the world. That way they know their home land, it is exactly what they want, and you don't have to create that part of the world. And if they are looking for very specific things to be in the world at large, for...
  9. S

    Grey morals from the other side

    Agree. Tellah got it in one.
  10. S

    Building a Sandbox

    We had an encounter once with 30-300 humans. 30d10 I think. It was called Hommlet.
  11. S

    Keeping a journal (from the perspective of an NPC)

    That's cool. I know there are already fictional storyhours in the storyhour forum. Ones where the authors aren't writing as logs of gaming groups. You could post it there.
  12. S

    I Miss Reviews

    This is a good idea. We need somewhere to review 4th edition come April (or is it May?) or this place is going to lose out to Gleemax and other sites.
  13. S

    Crunch vs. fluff in supplements

    I voted Other. I think each topic requires as much fluff and crunch as the topic requires. And in the ratio it requires, no more, no less. I hope that helps.
  14. S

    Running a Kingdom

    I'd want something I could take from really, really light to really, really detailed based upon what our campaign needs. Also, Birthright and Fields of Blood and maybe some others use a seasonal system. Each has 13-week long seasons, which seems perfect for Greyhawk because its' calendar...
  15. S

    2008/2/7 Tabletop RPG Podcasts

    Thanks man. This is tons better. I love listening to the interviews.
  16. S

    Bob Bledsaw, man behind Judges Guild and the wilderlands

    This sucks. Tell him we are all praying for him. From what I have seen he has created some great stuff for D&D.
  17. S

    The Possibility of "Too Fantastic" Fantasy

    The OP makes a good point about fantasy needing a mundane baseline. It don't think it should be too mundane though. I think of it more like Hobbiton in The Lord of the Rings. Everything else that happens afterwards is so much cooler because you see it through the eyes of Frodo, Sam, Pippin...
  18. S

    Custom classes?

    I know in other games with talent trees a lot of new classes simply include many of the already existing options and then just add in a few new cool powers for that class at the top. They're called capstone powers. I guess you could do that for your new Scrapper class by taking only the powers...
  19. S

    Dungeon-Urban-Wilderness as GDS

    That's awesome. So do you just include everything and let the players chose? I know I've never really seen these groups of all one kind of roleplayer, but I haven't played in tons of groups either. Your post makes sense to me because as the Dm I have to cater to all kinds of players.
  20. S

    D&D 4E DM Fiat Supreme in 4e

    DM fiat seems to be regaining power in 4e, back I would argue to its 1e roots Sure, player rules are far better codified by the looks of it, but narrative imperative seems to have taken front stage again, rather than DMs building in the same rule set as players.. This begs the question, will...
Top