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    Forked Thread: So, about Expertise...

    Great point. The encounter wasn't at all optimized either though. The monsters could have had some significant tactical advantages or better terrain to fight in. I think that this is the same problem at lower levels too. If you have 2-3 easy (n-2 to N) level encounters at 3rd level your pc's...
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    Forked Thread: So, about Expertise...

    Wow! Thanks for doing this and posting the results. The PC's are clearly weaker than one might expect for their level played by power gamer types. The number of magic items seems excessive when you think about the career of a pc (though a lot of what you get will become obsolete over the...
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    "loseing is not cost effective"

    The only thing I would add to this is that solo's can frequently be at a large disadvantage compared to a group of pc's The sheer number of actions/attacks the party gets starts to pile up on a single target. Effects like blind, daze, immobilize, stun are good but not overwhelming when applied...
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    Making Things Harder on my Party

    This is my experience too. Encounters below N+2 are a cake walk for pc's and just a way for them to get some cheap exp and or move towards a milestone. There's other factors, like is this encounter set in the wilderness where it's likely to be the only encounter of the day? An encounter in a...
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    Leader Suggestion

    If you're bored with a paladin you'll really be bored with a warlord. Warlords are also less effective than clerics in a lot of situations. There's also some reviews saying that warlord is going to be the first class obliterated by power creep. I read two different early reviewers who felt...
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    So, about Expertise...

    But this is a best case pc targeting the specific weakness of that monster. Change the sorcerer to a fighter and it's lights out. This also disregards the fact the the death knight is a powerful creature apt to be leading other undead. In our campaign if one pc is distinguishing themselves as...
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    Two questions about clerics

    Yes I believe there are a lot of ways a cleric could have an implement worn (it could be his shield even) it really depends on your dm and flavor considerations. A lot of holy symbols can be hanging from your neck on a chain as well, though some dm's might call this your neck slot item (neck...
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    Quickhit Bracers + Staff Fighting/Double weapons

    I would say definitely not. It's certainly not the intent.
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    So, about Expertise...

    If he doesn't, we could try and do it at some point via something like fantasy grounds. It doesn't have to be this specific encounter in that case, since a power gamer with previous knowledge of the encounter might take advantage of the situation ;) I'm interested in determining if there's...
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    So, about Expertise...

    It might get very grindy because of high defenses and low dmg. But I think the pc's will struggle. I would love to know how it turns out. One player with 5 pc's is much more effective than 5 with 1 because of the coordination factor but it's still a very interesting scenario. I wasn't a huge...
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    Ongoing damage and saves

    Yes you're correct you only take 3. The ongoing damages don't stack. Yes your dm is correct you must continue to save vs all ongoing conditions and removing one ongoing 3 doesn't eliminate the other. You could possibly make both saves in one round and not take dmg the next round but each is...
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    PC hit points vs Monster hit points

    I've tried adjusting my posting style but I get tired of explaining the same thing to someone who just keeps reiterating the same response. I find it hard to believe you can't understand that anecdotal evidence such as encounter where your pc's won the dice roll lottery are not indicative of...
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    the thirst rules

    Not sure who you responded to here. I effectively upped the difficulty by 5 each time by using a -5 modifier to the role. Dehydration is cumulative, so drinking once every three days is not good unless you're drinking 3 times as much. Thirst and hunger are good plot lines in certain...
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    Grading Daily Powers

    last post Plane, I was halfway done when I saw your admonishment. All of these are "sometimes valuable". This is the same argument you use to degrade immobilize. You apply _sometimes_ to it's benefit. This simply works both ways. I can see the logic of your side but you keep steam rolling...
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    the thirst rules

    Interesting questions. I definitely wouldn't let you do the 9 day thing, though I might let you gain some benefit from rationing (since this does work) maybe offering you save bonuses. Probably not though since everyone would then use water rationing as a tactic. Just assume it's already...
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    Level 1 hard encounter: white or black young dragon?

    right, everyone will have a lot more fun if you stick to level 3 and below and no elites or solos. Be careful with soldiers as too many soldiers can make an encounter very rough. we're very experienced dnd'ers in our gaming group(over 120 years) and a pack of goblin slavers tpk'd us the very...
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    PC hit points vs Monster hit points

    Nullifies the AP's? how/ why? You're shifting your argument in a lot of ways. I'm getting a little disgusted. Now suddenly you're discussing a "bet" to not heal. Seems a little dishonest to introduce this as an example in a discussion about healing and not mention the "bet". We can't make...
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    So, about Expertise...

    actually this is you attempting to hijack the thread and pigeonhole it in some tangential space where you can rant about your version of the "real math". are you claiming it's not more likely that a 30th level encounter will put debilitating effects on the pc's that block them from gaining use...
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    PC hit points vs Monster hit points

    If three people are in the zone this but some shifted out for a round or two (really it would likely be at the very least 4 rounds to do 450 dmg with 5 pc's even with exceptional luck) so some melee types would have had to face the zone attack 4 times. This means that you're either getting...
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    So, about Expertise...

    LOL. People have been arguing there's a slippage in the math of 1 per tier for 6 months and now there's a feat that compensates by exactly that amount and is obviously so grossly overpowered in comparison to other feats that you're going to ban it but you can't interpolate that this is the fix...
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