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    Fighters didn't matter after 11th level?

    I always like to get rid of the thief first. Don't need him bakcstabbing me when I least expect it.
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    Fighters didn't matter after 11th level?

    Because most spellcaster opponents have all their spells, and the assumption is the only challenge they face that day is the party, so they don't mind unloading all their most powerful abilities in the first few rounds. And just as a tactical matter, it is much easier to handle a melee opponent...
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    Fighters didn't matter after 11th level?

    But that isn't confronting the monster diretly, that is using 2 spells in sequence to attack the monster. And anyways, the point here is to make the fighter shine by throwing something at the party that direct magic (such as a fireball) doesn't handle well, but sword and steal does. If the...
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    Fighters didn't matter after 11th level?

    Keep in mind, I am not saying he can't use the class ability. I am saying that the time factor is there to balance. And if you don't place reasonable constraints on his time, then the time factor is meaningless. He is free to sit down and make some scrolls. But in most settings, it is a little...
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    Fighters didn't matter after 11th level?

    My intentions were not to be hostile or angry, I appologize if it came accros that way. But I do feel we have reached an impasse. And my goal hasn't been to change anyone's mind, but present the solutions I found to the problem. I have given examples of what works in my game; and we disagree on...
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    Fighters didn't matter after 11th level?

    Wolf, based on your post, I don't think we disagree about the fundamentals then. We both acknowledge 3E has flaws when it comes to non-casters and casters at higher levels; and we both believe many existing rules in the system can be used to remedied these flaws. Where we disagree is whether it...
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    Fighters didn't matter after 11th level?

    This is definitely an issue. If the spellcasters aren't there, fighters are much less effective. But I would be hesitant to play without fighters if I was playing a caster, because they do provide a needed level of protection (especially if the DM is strict about concentration. There are...
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    The real flaw of 3E/3.5E/OGL

    I think you are right, but I don't see this as a flaw with the game, so much as expectations. 3E/d20 worked very well for a number of games. But there are genres is has trouble with (Cthulu being an example--though to be fair I have d20 Cthulu and was suprised how well it worked. It just didn't...
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    Fighters didn't matter after 11th level?

    Wizards aren't good healers, they are not good meat shields. They are not good melee attackers. They are good a duplicating some of the other classes roles on occassion, but through the temporary use of a spell. At high levels they can create some spectacular events and displays, and that is...
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    Fighters didn't matter after 11th level?

    Really though this just boils down to planning encounters, being aware of the rules and enforcing them.
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    Fighters didn't matter after 11th level?

    Fighters aren't just meat sheilds in this scenario. They still get a bunch of attacks, should have some uber cool magic items at this point to help them out, and will really dish out damage if they have been buffed (which is almost always the case in the games I run). So they aren't sitting back...
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    Does 4th edition hinder roleplaying?

    Guilty. I totally didn't read the article before commenting, and after reading it I see my comments were not related to the OPs question. I can honestly say the 4E multiclassing was one of the features that turned me off to it; but I don't think it hinders role playing. It may make certain...
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    My PHB2 shrivelled like cooked bacon

    48 isn't that high. Are you sure about San Diego being humid. I used to live there and I remember it being very dry (though I never did bother to check the humidity level). Then I moved to Mass and our summers humid like you never feel in Southern california.
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    Does 4th edition hinder roleplaying?

    No. It doesn't. You can role play with 4E as well as any other edition. What I think people are honing on when they level this criticism is 4E really takes the mechanics out of role playing. So you don't have a robust list of roleplaying and background skills. But the idea is you don't need...
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    The real flaw of 3E/3.5E/OGL

    Fun and better are both really subjective terms. I don't think either 3E or 4E can be said to be objectively more fun or a better system. both are designed with fun as the end goal. and both were trying to make a better game. But each took a different approach. What you are describing is...
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    Fighters didn't matter after 11th level?

    But they can do this to themselves and buff the fighter too. It isn't always an either or. In my groups the cleric and fighter usually confer before hand. You are also talking about two spells here. That means the cleric is doing nothing but casting for two rounds while he buffs. In my group...
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    Fighters didn't matter after 11th level?

    This depends on what spells the spellcaster relies on and uses. I always tailor encounters to my player characters. But if I know the wizard has access to things like fireball, I may throw something at them that will be weakened by things like fire. Anytime you throw a flying creature into the...
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    Fighters didn't matter after 11th level?

    This is true. But then, I would consider a waste of time to make wands of knock, if I have a rogue in the party who can pick locks without using up charges or spell slots. But if it is a problem in your game, something this RP and fluff heavy is pretty easy to manage as a DM.
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