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  1. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Now let's do the sorc 3/warlock 2 To match the control of the Level 4 Battlemaster you need to use 2x webs and 2x tashas (or you could convert points to another slot, but that's mostly going to be a wash). That also takes up 4 of your 18 actions, you still potentially have 18 bonus actions...
  2. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Let's start with the sorc 2/warlock 2 To match the control of the Level 4 Battlemaster you need to use right at 2x tasha's laughter or similar per short rest (for our purposes i'm assuming there's 2 encounters per short rest, so 6 encounters total). That essentially means 1x tasha's laughter...
  3. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Agreed No idea how you are getting this Or this Each enemy targeted by a spell that can prevent them from acting that provides a repeated save/attempt to end the condition is worth about 2 uses of frighten. The math on this is below. Each use of frighten has a 60% chance to cause an enemy...
  4. FrogReaver

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    To me the difference in sandbox and linear is more, can the players go out and find interesting and relevant things to do no matter what path they choose vs there is only 1 main path for them to follow, possibly with a few side quests and possibly with a few alternate sequences to read the paths...
  5. FrogReaver

    D&D General Lego Sandbox vs Open Sandbox (and other sandbox discussion)

    Monopoly has railroads. Make from that what you will.
  6. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Even something like a level 7 sorlock in a single encounter day with 4 rounds barely matches the Heavy Crossbow battlemaster in damage while maintaining similar levels of control. And it literally takes virtually all the sorclocks resources to accomplish that.
  7. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    By level 11 I'm confident saying you have enough resources to quicken pretty much every round as well as use a level 3 control spell once per short rest. That's when I think the sorlock and battlemaster actually break even. Though I think the battle master can outdo the sorlock at some levels...
  8. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I'm trying to put this into perspective. Assuming the standard 60% chance of success. A battlemaster using 5 dice on menacing attack will fear an enemy 3 turns per short rest. A reoccuring save spell like Tasha's will disable an enemy around 1.2 turns on average (assuming a 4 round combat)...
  9. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    A few points in no particular order. 1. It doesn't matter what you 'can' do if you don't have the resources to do it often. That's the Sorlocks biggest problem. As you level that becomes less and less of a concern, but it doesn't even remotely get mitigated enough for a long time. 2. The...
  10. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    Exactly, so long as you can expect enough misses for the Sorcery points you have then seeking is the same damage addition as quicken without the bonus action requirement. At least while you have 2 beams. 1. Web isn't a good DPR boosting tool, great control spell though. The enemy gets an...
  11. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I think one could use empowered and seeking before character level 11 without too much drop off in damage compared to quicken and would make playing the character feel alot less clunky.
  12. FrogReaver

    D&D 5E (2024) Ranged Builds Thread

    I think a level 7 sorcerer can convert all slots to sorcery points and use his class recharge ability can reach 32. 2 levels of warlock for hex + eb + agonizing is character level 9. My bigger concern is that at least 1 round per battle and probably more is from using your bonus action to...
  13. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    Here's the thing. If physical interaction from attacks doesn't reveal illusions then: Turn 1. Players group up. Illusionist creates Illusion of a Boulder in their space. Enemies cannot see players. They get disadvantage to hit them and players get advantage to hit them for the same reason...
  14. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    That makes no sense. Such an assumption isn't necessary simply because of quoting. A. The proposal doesn't follow from the passages, at best it's an interpretation trying to be forced upon the text. B. If you want rules that work at the table then don't allow illusions to give advantage to...
  15. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    Sure and with the physical interaction rule that tells you it’s an illusion. Without you need to spend an action and succeed at a check to do the same thing.
  16. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    I didn’t. And besides, what difference does it make if you wrote it before or after? Also, why do you assume I assumed that? Yea, so just pure coincidence that the thing you said you wanted out of the rules is how you ultimately end up reading them, despite the natural language reading being...
  17. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    I’m not the only one understanding him this way. I’d prefer to have Kobold speak for himself. I do not trust your interpretation of his words.
  18. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    One thing I always loved about illusion spells was that when the DM sent a bit more at us than we could handle, with some intelligent play it could easily give him a plausible way out of the TPK and that's something most DM's usually will take.
  19. FrogReaver

    D&D 5E (2024) Illusion Magic in 2024

    I think illusions are mostly meant to be out of combat spells, and the really are fairly amazing for that part of the game.
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