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    D&D 5E (2014) How Things Get Lost IRL

    Tangentially, I think the reason for the stagnation of technology in the forgotten realms can be squarely leveled on the gods. I guarantee you that, given how petty the faerunian pantheon are, Gond is going around messing up anything that resembles advanced technology any time it's not done...
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    D&D 5E (2014) Take Infinity Damage

    I think the most sensible thing to do is to run down a list and compare: "do I think you're more likely to survive this, or falling on lava". http://www.iflscience.com/environment/volcano-lava-cold-fall-survive/ But that's an extreme example. Similar, but slightly different is this...
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    D&D 5E (2014) Easedropping on Sending spells

    I would probably make this spell higher level, have it a concentration spell for up to 8 hours, and then give it a special "reaction" casting time if you witness the casting or reception of a sending, or perhaps even if you're within a certain radius (no line of sight needed) of a sending spell...
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    D&D 5E (2014) Would you define the current edition of D&D rules-light or rules-heavy?

    I said heavy, but it's kind of both, and in a bad way. My metric for rules being too light is when I struggle to work out how to adjudicate something because the game doesn't have an obvious way to do it and there's no advice on how to handle it, or that advice is difficult to find. 5e has that...
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    D&D 5E (2014) Which abilities can detect a humanoid which is possessed by a ghost?

    Anything that stops divine sense or detect evil and good would also qualify against turn undead. So unless you think that a cleric cannot turn ghosts, those two effects should work.
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    D&D 5E (2014) Make Up a Goblin Fact

    25. Most goblins have synesthesia, which causes them to experience the smell of most civilized races as a repeating short piece of music, playing over and over in their head. Some mad goblins have been known to dance to this, but most just find it annoying.
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    D&D 5E (2014) No Magic Shops!

    I like the idea of magic shops that resemble modern antique shops to be present. If you go into the shop looking for something specific, you'll almost always be disappointed. When you find something, it's entirely possible that it's not what you or the owner think it is. You'll almost never be...
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    D&D 5E (2014) Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?

    Every implementation of a gunslinger I've seen (and indeed your own descriptions) makes them part of a very generic group of heroes that have nothing more in common than that they happen to choose guns as their weapon of choice. Fundamentally a class asks the question "how do you solve...
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    D&D 5E (2014) Slow Natural Healing in actual play

    I think that if I were to want to change the game to make slower healing, I would do the following: 1. For each die of healing you receive from a source other than hit dice, you must spend a hit die, to a minimum of one die for healing that has no dice. Roll the die and add the result to the...
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    D&D 5E (2014) Why the fixation with getting rid of everything but fighter/cleric/rogue/wizard?

    I think it could go even below the triumvirate of fighter/rogue/mage. Let's face it - there are almost not examples of a fighter who only fights, or a rogue who never fights, and turning that into a class split introduces some bizarreness. Are you sneaky? Guess you have to fight with a light...
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    D&D 5E (2014) Unbalanced Sub-classes and how to fix them

    Most classes need a huge bucket of flavourful, always useable utility added to them. Casters mostly have it covered with cantrips, but anyone who doesn't have cantrips is basically wandering around using their stats and proficiency modifiers to faintly modify how often they fail at skill attempts.
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    Can Antimagic Field supress a permanent True Polymorph?

    There's logistical challenges to that, to say the least. But they don't even get it right within a single book.
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    Can Antimagic Field supress a permanent True Polymorph?

    I don't even mean cleaning up the language. I mean basic useability things like changing "Temporary hitpoints... see hitpoints->temporary hitpoints" to just list the freaking page number the first time.
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    D&D 5E (2014) How would you handle a healing economy?

    Amount of wealth in the world today: 241 trillion USD Number of people in the world today: 7.6 billion Wealth/people = 31,000 USD Yet there's an awful lot of people without enough money to eat, or have fresh water, or get any kind of medicine. I think that pretty much covers any "If there's X...
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    Can Antimagic Field supress a permanent True Polymorph?

    Or even just an index without pointless reference chains.
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    D&D 5E (2014) Are there too darn many spellcasters?

    I guess the question is: If magic exists, and can be used simply through training (see elves, feats, many class descriptions)... why would anybody not use it? Complaining that most classes use magic in D&D is like complaining that most professions in our world use modern technology. Sure...
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    Can Antimagic Field supress a permanent True Polymorph?

    Permanent is a duration for a spell, nothing more. The only thing it changes is when the spell expires on it's own. Everything else is still the same. The spell is still a spell. The creature is still a polymorphed creature. The transformation is still in effect. The spell can still be...
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    D&D 5E (2014) Berserker is balanced with Zealot without exhaustion from Frenzy

    "Hinder for a single round" is your problem here. For the right foe, being immobilized is effectively incapacitated - many foes don't have powerful ranged attacks. And 'single round' is 'until I choose to stop'. The ability just keeps going as long as you keep maintaining it. Let's say you'r a...
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    D&D 5E (2014) Changelings and Scrying

    Scry without any accoutrements just works on a person, so if someone just casts scry and picks him, then they apply the 'secondhand' or 'firsthand' modifier, and they get him, no matter what he looks like. HOWEVER - he probably never counts as "known well" if he's living a double life. The...
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    D&D 5E (2014) What does "murderhobo" mean to you?

    If a character doesn't have a home and solves all their problems via killing, then they are a murderhobo. If they have a well defined home community that is regularly a part of the game, or they avoid killing, then they are not a murderhobo. There's a big grey area in between.
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