Wiseblood
Adventurer
Nearly every class based game puts the bulk of what the character does in the class. You’d have to go the opposite route to make Gunslinger work as a type of tough guy. The tough guy base class would have to be nothing more than higher than average HD and a feature like Second Wind. At that point, that “class” is pointless, and it’s “subclasses” are actually the classes of the game.
The character should be 100% Gunslinger, with subclasses covering some different types, like pistolier (two pistol shooter, faster than the others, even acrobatic, can reload without a free hand), rifleman (able to make decent melee attacks with the rifle stock, good at long range and close up though not as deadly close up as the pistolier, tougher than other gunslingers), and sniper (stealthy, ambush benefits, crit benefits, perhaps ability to move and hide after attacking while hidden, eventually), as well as something oddball like an Eldritch Gunfighter (Pact magic, Pact boon, magic gun as a class feature, etc).
The core class would have stuff like trick shots and quick draw, prof in con saves, evasion, and fighting style with a couple new fighting style options to make them better with guns than a Fighter with proficiency.
Doctorbadwolf I thought I posted a response but I guess not.
Four sub-subclasses based on a category of weapon would be my nightmare scanario.
I would like to see specialization for warriors.
Weapon specialization = hit more often or harder.
Style specialization = learn tricks.
Creating a class to support a narrowly defined gimmick that in almost every way mimics a simpler mechanic but with special ribbons drives me crazy.
It may be why I don't want or need warlord, scorcerer, scout, duelist or the hundreds of other full classes based on a slight variation of an existing fighter, rogue, wizard or cleric.
I could be persuaded to add to my four classes.
A beastmaster or some such pet owner.
A gish or wizardy fighter like a bard.
But they are kinda pushing it.
Or eliminate rogue and roll it into fighter.