Search results

  1. N

    Do alignments improve the gaming experience?

    I didn’t actually find that an “alignment dispute”. At the risk of reopening the can of worms, let’s review that discussion briefly. You started with the presumption that a character could simply and easily access as many wishes as desired by Planar Binding a Gabrezu, which would clearly grant...
  2. N

    D&D 3.x Your take on Mirror Image, 3.0 or 3.5

    If he is levitating waving a torch, so are his images. So now we have up to 9 wizards balancing on pikes which weave in, out, around and through one another. In the midst of 9 constantly shifting images of the same wizard screaming exactly the same way. Why are we fooled into thinking the...
  3. N

    D&D 3.x Your take on Mirror Image, 3.0 or 3.5

    Are you the same Greenfield who posted on another thread what a huge break in your immersion it is that an arrow traveling through a series of 5' x 5' squares has a chance to hit each creature in each of those squares, weaving through them as they pass down this hallway-wide area? It does not...
  4. N

    Penetrating shot an Line Effects

    This is an element of abstract placement. The targets are each somewhere in their 5'x5' squares. The feat effectively dictates that a line through their 25 square feet passes through a portion of that area which the character occupies. A miss against any target can be interpreted as that...
  5. N

    Do alignments improve the gaming experience?

    As I see your posts over the past several pages, you have not asserted that "alignment is unnecessary". but that "alignment is an impediment" to the gameplay you wish to achieve. I don't deny that great gaming can take place without alignment, and I expect a lot of situations where alignment is...
  6. N

    Do alignments improve the gaming experience?

    I was actually thinking on those lines myself recently, though not initially. Emphasis added. This seems to be a lot of the objection some detractors have to the alignment rules - the GM must evaluate the actions of the characters. However, I see very few games whee the GM does not have a...
  7. N

    Do alignments improve the gaming experience?

    I’m afraid that some hypotheticals are needed to advance the discussion. You have said that it is “player’s choice” when it comes to their PC’s beliefs, and that their veracity should be determined only of Fate on behalf of the RQ in ending people’s lives. That is, you have pre-decided that...
  8. N

    Do alignments improve the gaming experience?

    What I see from your comments is “alignment as straightjacket”. I’d expect the Samurai to be Lawful. ARE the ogres evil? You’ve noted you would indicate they are by their actions, with some evocative descriptions. Is there any reason to believe these ogres are, in fact, evil? They don’t...
  9. N

    Skill Based spell casting, Balancing

    Again, the words say "squared" but the chart does not. As Greenfield notes, squared makes it pretty tough on anyone casting high level spells. 15+2*level means a L1 character with moderate INT - say 14 - and max spellcraft ranks has +6 at 1st level and a 50% chance to cast a L1 spell. If it...
  10. N

    Do alignments improve the gaming experience?

    You and I clearly differ in when we think the character comes into existence. At the initial pitch, the character exists in the player’s mind. The character may not be fully formed, but it can’t be fully formed (or at least fully formed and immune to any change) if there is to be the...
  11. N

    Do alignments improve the gaming experience?

    I don't see xp as a controversial inclusion. The most common complaint I see is the "grind" where numerous encounters of dubious relevancy occur to provide needed xp, but the "story award" tens to be used to smooth that out. I think the biggest difference between these other areas and...
  12. N

    Do alignments improve the gaming experience?

    Nothing. My comment on clumsy implementation is aimed at those who feel alignment must necessarily go wrong. I find those anecdotes where the GM uses alignment to straightjacket the choices of the PCs indicates clumsy usage of the rules, not an inherent flaw in the rules themselves, just as it...
  13. N

    Do alignments improve the gaming experience?

    Too bad it wasn’t out in the open to facilitate character conception A key difference here seems to be your view that this is the GM judging the character, rather than the GM determining an NPC’s judgment, be that his deity or the LG empowering force which provides a Paladin his powers. I’m...
  14. N

    Do alignments improve the gaming experience?

    You posted “the relevant passage”, then add a bunch more “relevant” details later. If those details were also “the rules”, why were they not part of the relevant passage? I don’t find it any more enjoyable to have the hidden backstory come out in some extended interchange over PC design. I’d...
  15. N

    Do alignments improve the gaming experience?

    The last four pages certainly reinforce my belief that arguments arising from differences of opinion on aspects are no less likely than arguments from differences of opinion on alignment. While the consequences of an alignment issue may be more significant, the Aspect arises much more...
  16. N

    Do alignments improve the gaming experience?

    Leaving aside the specifics of the Fate mechanics, may I suggest this thread indicates they are also susceptible to different interpretations and disagreement on how the mechanic works, or is intended to work? I'm seeing differences in when fate points are awarded, which aspects are "good...
  17. N

    Do alignments improve the gaming experience?

    Perhaps a lack of understanding of the two axis model could be a reason one would not like alignment? Does each sect of a deity's worshippers detest the others and consider theirs the One True Way? I do find that most games focus on the Good/Evil axis rather than the Law/Chaos axis, but there...
  18. N

    Skill Based spell casting, Balancing

    Is the intent 10 + spell level squared (as written, which makes the DC for a L9 spell 91) or 10 + spell level doubled, which the chart shows, so DC 28? That's a pretty significant difference. The use of Spellcraft greatly favours the Wizard, who uses its skill stat as his casting stat and...
  19. N

    Pathfinder 1E I have been asked to try this again

    It seems a lot of the group doesn't like Pathfinder (and 3e's not big for many either). We've had lots of comments on why maybe it should be OK to play Pathfinder, but I'm unclear on what the appeal is for Ross to play Pathfinder. Is there another game system that the players favour which...
  20. N

    Do alignments improve the gaming experience?

    On the simple basis that I set the premise, and it is reasonable for the player to have a conception of his character which suggests he will behave heroically in this situation, or will be cowed by his fear of snakes. If, as you have suggested, the player is to be permitted carte blanche to...
Top