GMforPowergamers
Legend
If I do this it will be my third campaign and I also did 2 stand alone and a very short adventure... Mine is an informed dislike. I try to force myself some times because it is friends... but it ends up reminding me how much better our house rules and work arounds were at the end of 3.5...Kudos to you, but from GMforpowergamer's various ENworld posts, we know that this isn't his first time playing PF. This is like the umpteenth time your mother told you to try [insert your least favorite veggie] when you were growing up, because hey, this time she steamed it instead of boiling it!
that doesn't come up often, last time it did was 4 or so years ago and we lost a couple players that now have there own thing they do...Sorry if you covered this earlier, but what normally happens when one or more players don't like the game the GM wants to run?
(And how exactly did your Captain Planet situation come about?)
well I'm not sure what you mean about captain planet, the short answer is of 5 people total (1 will GM and 4 will play) I drive 3 of them to game including this would be DM... if I don't go the other 2 can not get to game location.
[sblock=longer answer] Ross (would be DM) has no license he is almost 40 and has never learned to drive. Player with problem other then me has a license but his car is on it's last legs and he doesn't like taking it on highway. we used to play up by us when we had more players, and before that we played at our FLGS and back then others drove.
As of Jan 1st we lost 2 players (well one of them stoped closer to end of Nov) because they just had twins, and it was there house (walking distance for guy with no license, and me and other had 1/2 the drive and still car pooled). so as of right now we play at almost 40 miles away at someones house, but only 1 player has there own way to get there, and to get to pick the other two up he would have to drive past the house we play at keep comeing north then get the other 2 then retrace almost 40 miles south)
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