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    improved identify

    Make a 2nd level spell, faux identify, that takes 10 minutes to cast, costs 100 gp, and can identify the most basic element of a magical item. It only works on one item--not 1/caster level. As a mage moves up in level (let's pretend 5th level), he could identify basic attributes on 5 items for...
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    Diagonals

    They should go back to school! :D sqrt (5^2 + 5^2) = 7.071. So each diagonal is 7 ft. Two diagonals are 14 ft. (Or more precisely, the center of your square to the center of the square two diagonals away is 14 ft.) I can see how they could come to that if they were calculating to the...
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    Critical Hits

    I searched through the FAQ and found an example talking about melf's acid arrow. (It was about the behavior on a critical hit spell that lasted more than one round.) Anyway, the discussion was about 4d4 acid damage which suggests that the PHB language is correct. /ds
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    Critical Hits

    Is the damage dice from the weapon doubled, or the damage dealt? I think the PHB and DMG contradict each other. DMG pg. 65, Behind the Curtain: Critical Hits, 2nd paragraph states: Multiplying all damage, the roll and the bonuses, makes critical hits particularly dangerous. With the...
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    Diagonals

    Diagonals are counted a 5', 10', 5', 10', 5'... This means that someone diagonally (say northeast) from you with one square in between is 15' away (+5' for the adjacent diagonal and +10' for the next diagonal). Yes? It may seem a bit of a stupid question, but two other groups I have seen do...
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    DM Question: How can I keep my players from taking 3 days to check a room?

    The first part gave me a chuckle... but am lost on the second.
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    DM Question: How can I keep my players from taking 3 days to check a room?

    Toss the acid as an AoO. I skimmed my previous message and I didn't see anything about fighting and its effect on drawing the attention to other denizens. I merely reiterated that using wandering monsters as a _sole_ means to "penalize" players for searching too long has its problems (1st...
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    DM Question: How can I keep my players from taking 3 days to check a room?

    I appreciate you reminding us what the thread is about. Apparently I did not realize that explaining the pitfalls of wandering monsters, or "monsters next door," was counter to this thread. Nor did I realize that it was bad forum etiquette to provide an expanded explanation of the consequences...
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    DM Question: How can I keep my players from taking 3 days to check a room?

    The problem with wandering monsters and other inhabitants is that the PCs can use this to their advantage. It can't be the only solution. Wandering monsters should not give experience as per a previous poster's suggestion otherwise its a blessing in disguise to players. As for the "creature...
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    DM Question: How can I keep my players from taking 3 days to check a room?

    Here's my nickel thoughts: When you take 20 to search, your inspecting, tapping, whacking, pulling, prying, stamping, stomping, and pretty much trying to do what you can to find false bottoms, rotating walls, hidden compartments, devious illusions, etc. In my mind, if you come across a trap...
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    Tumble + Mobility

    Two questions with Tumble + Mobility: * If a character tumbles and fails his roll, opponents can make attacks of opportunity on him. Would his +4 AC from mobility apply in this situation? * If you use the alternate tumbling rule that grants an AC bonus, would his +4 AC from mobility also...
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    Ready Action to Move with Creature

    As a DM, would you allow a Readied Action to move with another creature? Specifically, if the creature in question moved 5' or 60', the readied character would maintain a specified distance while not to exceeding his move rate for the round. If the coditions are quite right, but you would...
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    Hill Giant errata from the sage....

    A hill giant sorceror1 would be CR8, right? Do you think four 5th-level chars could defeat it--1 fighter, 1 mage, 1 cleric, and 1 rogue? I don't. At least not without multiple deaths. (And I don't mean contrived situations--say a random encounter.) A +3 difference in CR (or more aptly named...
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    Hardness and Sunder

    Howdy. I have had a 5 months haitus from D&D and will start playing again. I was reading through various sections of the books to re-familiarize myself with some of the rules. And I came across sundering. I don't know why I never really paid attention to sundering. But when I re-read PHB...
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    Hill Giant errata from the sage....

    I didn't follow. Could you explain these numbers, please? Thanks. Cheers, /ds
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    Tumbling thread

    IMC, from my house rules: TUMBLE (Dex; Trained Only; Armor Check Penalty) You can dive, roll, somersault, flip, and so on. You can’t use this skill if your speed has been reduced by armor, excess equipment, or loot (see Player’s Handbook, Table 9-2: Carrying Loads, page 142)†.   Check: Tumble...
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    RttToEE: Buying Loot in Verbobonc ***Spoilers***

    Egads. You left it hanging...!? The question is: how many of those enemies are left standing at present?
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    RttToEE: Buying Loot in Verbobonc ***Spoilers***

    OT: Time to Level In the campaign I ran from April 2001 to January 2002 the characters went from L1 to L7 with each character dying once. We played consistently--about 6-10 hrs per session and three sessions per month on average. I limited the XP rate to 50%, however, because we felt that...
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    Monster Manual 2

    MoF, MM2, and TOH My local gaming shop informed me that Monsters of Faerun is out of print. Does anyone know if this will be included in MM2? I expect that if it is, and that portion isn't free, several people are going to be ticked that they have to buy MoF again to get the new MM2 content...
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    Readying attack against spellcasters

    I don't know... I would probably allow someone an AoO while readied for three reasons: 1. Readied actions have limited value as is. Removing the AoO while readied further marginalizes this tactic. 2. An attack of opportunity is just that... an opportunity. A quick jab and your back into your...
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