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    D&D 5E (2014) PHB Humans are the most mechanically boring race. How do we fix this?

    Well, to extend that analogy... you are right, vanilla is a great flavour. Unfortunately, in 5e, to me humans taste like absolute shite. So it... doesn't really help.
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    D&D 5E (2014) PHB Humans are the most mechanically boring race. How do we fix this?

    I think having bland elements in a game just... sucks. There are games where humans aren't bland and don't suck for a variety of reasons, and in those games sometimes humans are the most flexible, sometimes they are not. But they have reasons to be interesting. Certainly, the mechanics of how...
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    Roll20's Latest Usage Report: D&D Steady, Cthulhu Down!

    I suspect there's quite a number of Cyberpunk Red useres using Foundry; I know when I was planning to run it (still want to but I'm in a creative funk and I was going to be ambitious with that one), Foundry seemed like a no brainer due to the good support it had in Foundry, and the fact a big...
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    D&D General How do you like your ASIs?

    I think if you showed that to any of the lead D&D designers from years past they would have a heart attack from the incaluable cost of even trying to balance around this system.
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    D&D 5E (2014) Tasha's and optimization

    Oh, I hope I wasn't implying it's necessarily logical. And it's true different people see things differently; I'm mainly coming from an approach I've seen in games, where chance to hit tends to be much higher than default, and missing is itself a huge punishment. It does colour one's...
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    D&D 5E (2014) Tasha's and optimization

    That is a valid point, I suppose it does depend on play style and how open and closed a GM or DM is, and how they respond to various events. However, you can tell certainly when it comes to, for example, the AC of a character; especially in a bounded accuracy system, it is fairly trivial to...
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    D&D 5E (2014) Tasha's and optimization

    I mean, it is; but I would argue that chance to hit not only affects a much, much wider scope of play than a racial feature than Pack Tactics, but it also feels much worse having a lower chance of effectiveness than not taking advantage of something you get for free upon character creation...
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    D&D 5E (2014) Tasha's and optimization

    The thing I would emphasis is that, while having racial abilities that don't align with your class isn't the most optimised, it doesn't necessarily feel bad. Knowing you are going to miss in 5% more scenarios because of picking one ancestory over another without ways to mitigate that does...
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    D&D General No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures

    Profiency bonus to one skill is very different from a boost to intelligence. It could be a gimmick; I'm not versed well enough in 5e design to give coherent suggestions. But you can understand the example I'm making, correct? I would also argue that logic and intelligence are not equivalent...
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    D&D General How do you like your ASIs?

    I know I don't speak the absolute truth and it is just my personal opinion. I could have put that in perhaps a more clear way, but outside of factual information, I try to speak of a point of view where my subjectivity is... just a part of the post, and not overstated. I know I could have added...
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    D&D General No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures

    The thing about that, especially as the series developed, Vulcans (from my understanding) where shown less as intellectually superior and more so that they have strong control over their emotions, leading to their ability to perform well in scenarios where it is necessary to be extremely logical...
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    D&D General IMO, Alignment should be "Fill in the blank"

    It is interesting how complicated alignment and it's legacy can be. Pathfinder 2e is a game where alignment is important as it restricts which gods one can follow (which has significant mechanical implications for Clerics and Champions [Paladins in 5e speak], and to a lesser extent some other...
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    D&D General How do you like your ASIs?

    I put 'other'. I want D&D 6e etc. to adopt something along the lines of either Level Up 5e's ASI system (background provides a fixed boost +1 and a flexible +1 boost) or Pathfinder 2e's system (boosts from class, ancestory, background, and then four free boosts; boosts provide +1 modifier, not...
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    WotC “Atomic Arcade”— WotC’s New Digital Platform?

    It's going to be fascinating to see what this actually is. I don't think 'arcade' is a bad word, but 'atomic' is a strange one. Makes me think this isn't really D&D related - Arcane Arcade would work better... but that's already XP to Level 3's stream channel.
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    Pathfinder 2E Paizo drops use of the word phylactery

    I'll point out that there are Jewish people who do feel the change in term was appropriate. However, there are other Jewish people who don't mind the term or don't feel it needed to be change. I'm not Jewish / I am Gentile so I can't comment on it's appropriateness or not. But it is clear that...
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    Critical Role Critical Role Campaign 3 Discussion (SPOILERS)

    I've seen the name 'Sword of Sunrise' suggested, which would work. But with all the references to moon light and moons, I wonder if they'll go in the opposite direction and be named after darkness. Travis' real character is going to have a hell of an introduction. Heck - are we even sure the...
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    D&D 5E (2014) Houseruled: Feats, Rolled Stats, MCing Pick One

    I would pick Feats, as those are the most interesting to me. 5e and multi-classing is a strange combination. It can work, but ironically the best way for it to work is a situation where you are using rolled stats and get a stat-block that allows you to consider it in the first place. It's really...
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    D&D General No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures

    Fair enough if you're not unhappy. I tend to associate continued arguing and debate as unhappiness and unfortunate; it means a consensis can't be reached and we can't move onto discussing other topics. I think PF2e being a d20 system that its changes are relevant enough to be just discussed...
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