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  1. The Ghost

    Where does this idea come from? (Forked Thread: The still "complete" list)

    Oh, I agree very much with what your saying. What I am saying is that many of us look at the end of 3E and compare that to what is currently going on with 4E. A lot of people thought the last few 3E books were pretty bad and have concluded that it was the rate of release that caused the...
  2. The Ghost

    Where does this idea come from? (Forked Thread: The still "complete" list)

    Perhaps, but a lot of the customer base may be convinced that that was the case - and that they see 4E following the same path. It really does not matter much what any specific individual thinks but rather what the collective market thinks. I also think the notion has kind of propagated itself...
  3. The Ghost

    Why the beer hate? (Forked Thread: What are the no-goes...)

    Do you deal with those people in other aspects of your life? How do you handle those situations? The people I game with all have familial, professional, and/or social relationships beyond playing D&D. Is that not the case for you? It is interesting to me as you seem to find the problem with...
  4. The Ghost

    What are the no-goes for you?

    Simple, that is not what I want from D&D. When I play D&D it is to be the hero who saves the day - the good guy. When I play D&D it is to play with people who want to be the heroes and save the day. Good guys do not murder, steal from, or betray their allies. YMMV Even in the older days there...
  5. The Ghost

    What are the no-goes for you?

    This is a borderline non-starter for me. I am willing to overlook it if the DM at least keeps the characters on equal footing with the encounters. It becomes very annoying though, when the DM stacks the deck against the party and then says something like "DMs need to win one from time-to-time."...
  6. The Ghost

    What are the no-goes for you?

    This. This. And this.
  7. The Ghost

    Successful DM NPCs: fact or fiction?

    This I agree with. When I use a DMPC it is to cover the roles of Healer, Scout, or secondary Fighter; whichever the party is lacking. The DMPC will always be one level below the lowest party member, save first level when the DMPC is equal to party level. The DMPC will never volunteer his...
  8. The Ghost

    How do you Control/Set the Pace of a Game?

    Can you expand on this some more? I read you Law & Order analogy above and found it intriguing. How exactly does a session play out for you? And how does each episode fit into the larger plot arc?
  9. The Ghost

    How do you Control/Set the Pace of a Game?

    I am still unsure as to how DM improvising does not create challenges that are real. In my experience RPGs have always been about improvisation.
  10. The Ghost

    How do you Control/Set the Pace of a Game?

    I am curious to see an answer to this myself. Is there a definitive point at which the game goes from fair to cheating? What factors determine this? What if my players opt to go beyond the scope of the module? How do I adjudicate their actions if improvisation is cheating? Or am I not following...
  11. The Ghost

    How long until game stores are gone?

    There are quite a number of factors to consider before making any kind of reasonable assessment. Production costs, rents, ancillary products & services, energy costs, changes in transportation, increasing mixed-use development, growth of technology, etc. You are asking us to guess how all...
  12. The Ghost

    Canon isn't realistic...

    Now you are assuming St. Louis evens exists. How do you know that we are not all just imagining this? Maybe we are nothing more than batteries and this world that we perceive is created to confuse us from the truth. Aliens are out there! Don't you know that that is the truth?!? ;) ... Really...
  13. The Ghost

    Best way to teach 4e?

    The biggest problem I had in learning the 4e rules (and I have been gaming for twenty-plus years) was the number of options available to me at character creation. In addition, the character sheets Wizards puts out are, in my opinion, confusing. I would look at something like what they did for...
  14. The Ghost

    What's hot?

    If I am remembering right Dungeon #112 is a follow-up to Mordenkainen's Fantastic Adventure. The map and its descriptions are roughly the same while the story takes place after the events of the original MFA. The feel of the original module is maintained quite well. There is a new level added in...
  15. The Ghost

    What's hot?

    I am personally a big fan of Mordenkainen's Fantastic Adventure and its 3.5 update Maure Castle (Dragon #112 with additional installments in #124 and #139).
  16. The Ghost

    Wahoo vs. Traditional

    Interesting. My impressions of Greyhawk were largely formed by the artwork used in the 1983 boxed set. That was my first foray into D&D. The modules came later and after my impressions were already set. The cover of the box depicts three knights riding across the plains with a very...
  17. The Ghost

    Wahoo vs. Traditional

    Part of the fun of D&D is that I have the option to do both. Sometimes I am in the mood for a really gritty, human-centric game that reflects medieval Europe. Other times I feel like playing that celestial-halfling werebear paladin who rides a dinosaur. I think it is a good thing that the game...
  18. The Ghost

    What makes a setting dull?

    A setting is interesting when I find myself asking questions: Who is Elminster? What is the Horned Society? How do they interact with the Shield Lands? What is Drachenward? I'd like to go there. Once these questions have been answered, whether in the initial book or later on through other splat...
  19. The Ghost

    Board/Card game suggestions

    Race for the Galaxy and San Juan are both quite fun and can be played in under an hour. We generally can get a game done in thirty-to-forty minutes. They do lean a little toward the complex side, though. Race for the Galaxy San Juan
  20. The Ghost

    Surviving low-level old school D&D

    It is a mistake to say that he never put his life at risk - he did. Just not in the traditional sense of going down into a dungeon and cleaning out all the monsters that inhabited it. The one dungeon my character found himself in was because he was captured. An actual dungeon! Our inspiration...
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