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  1. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    ok, you can press 100, he can press 500. That's a difference of 11.5 Strength points in d20 terms, approximating from the carrying/lifting table. Call it a difference f +6 in your bonuses. That is close enough that your aid would be meaningful. Suppose you could press 100, and the other guy...
  2. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    It is already RAW that a task which requires the use of a trained skill can't benefit from aid another unless the person aiding has the relevant training. That isn't the problem. The problem is when the person doing the aiding has the relevant training, but at such a low level that his aid...
  3. Ashtagon

    My DM is retarded

    I have no idea why :hmm:
  4. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    The problem here is that, mathematically, that is actually inferior to the two characters trying individually in sequence without cooperating.
  5. Ashtagon

    Forked Thread: Maximum lifting capacity for multiple lifters?

    Forked from: Maximum lifting capacity for multiple lifters? Actually, this Aid Another mechanic is one thing that always bugged me. As written, even a character with only nominal ability (-1 total modifiers on the die roll) has a 50% chance of granting the aid another bonus with his check...
  6. Ashtagon

    Maximum lifting capacity for multiple lifters?

    I'd add up the total carrying capacity of each individual person lifting the object. In the case of uneven Strength values, I'd just gloss over it. Yes it's perhaps unrealistic. It's also pointless detail in 99% of situations.
  7. Ashtagon

    D&D 3.x 4e Dragonborn to 3.5

    Different fluff, same (or virtually so) crunch.
  8. Ashtagon

    D&D 3.x Spells On Demand v1.1 (At-will spells in 3.5 Edition)

    Some random thoughts: raw paladins and rangers have a caster level of half their class level. You raised this to be equal to their class level. Intentional? In my house system for magic, spells are always cast as if at the lowest caster level necessary for it to be cast at all (CL 1 for 1st...
  9. Ashtagon

    D&D 3.x 4e Dragonborn to 3.5

    Oops, my mistake. Dragonborn first appeared in Races of the Dragon. It is noted there as having no level adjustment modifier.
  10. Ashtagon

    D&D 3.x 4e Dragonborn to 3.5

    You could just use the dragonborn as presented in the 3E rulebook Draconomicon.
  11. Ashtagon

    Reveille's Modified Carrying Capacity Table

    The original formula didn't seem wacked out to me. It was a little distorted at the lower end (coudl be rewritten at that end for sure), but it was basically a logarithm function, in which the maximum load doubles every five points of strength.
  12. Ashtagon

    How Big, ... Way Big

    medium - 4-8 ft large - 8-16 ft huge - 16-32 ft gargantuan - 32-64 ft colossal - 64-128 ft That upper limit on colossal is speculative - the srd doesn't actually specify an official upper limit. But it would be 128 ft if there were a hypothetical size category added after colossal. Movement...
  13. Ashtagon

    Fixing high skill checks - the Rule of 3

    A quick and dirty modification of that rule of 3 which would still maintain a decent bonus for characters that should have them is as follows: Bonuses from feats, racial bonus, spells, magic items, and ability scores are NOT divided by three. Only ranks gained from skill points are divided by...
  14. Ashtagon

    Fixing high skill checks - the Rule of 3

    I honestly don't think it's a bad thing that the party rogue has a near-certainty (barring natural 1s and the like) of sneaking past an ear demon whilst wearing tap dancing shoes on a glass floor, while the party barbarian with a mere +20 on Move Silently fails. At such high character levels...
  15. Ashtagon

    Druid Magic in the desert

    If you are going to weaken druids in one environment, you should give them a boost in that same environment.
  16. Ashtagon

    Fixing high skill checks - the Rule of 3

    No. Realistic is levels 1-6 or so. Parties challenging armies of humans or small colonies of dragons (ie. superhuman) is levels 7-12 or so. Parties entering the depths of Hell and coming back in time for lunch before going for round 2 in the afternoon is levels 13-20. At epic levels, the...
  17. Ashtagon

    Fixing high skill checks - the Rule of 3

    No, the game that models what I am talking about is called D&D. If you want realism, GURPS is over that aisle down that way.
  18. Ashtagon

    Fixing high skill checks - the Rule of 3

    Your average level 10 PC is intended to be superhuman already. Even the greatest Olympic athlete works out as about somewhere around levels 5-7. Unrealistic? Sure. Describes heroic style fantasy novels? Perfectly.
  19. Ashtagon

    Best Non-ENWorld 3.x D&D Website

    There is a forum dedicated to 3rd edition at The Piazza. I am more than happy to host 3rd edition discussions there. So far, the site has remained almost perfectly free from flames, trolls, and edition wars. It's a very friendly crowd.
  20. Ashtagon

    Question about magical Item

    There is a way to take souls for this purpose, described in Book of Vile Darkness.
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