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    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    A point does not have a width or length by definition. Not to mention that the word "radius" implies a circle. Exactly! The spell should should not talk about "radius" at all and instead just say "15 feet from the edge of the caster's area of control". Then it would be clear. Not when...
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    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    There is not a single word in the rules, nor in any Sage Advice or Errata that backs this up.
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    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    Even though it's not backed up by any rules, I also prefer the way in "Fig. C". Mainly because I find it much much easier to just calculate the distance to the caster (can easily be done on the fly), rather than drawing a circle around a questionably placed point of origin and then wondering...
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    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    Basically the question shouldn't be how the AoE looks like, but the question should be where you can place the point of origin when the range is "Self". If you say the point of origin is always the center of where you are standing then for a large creature it would be the grid intersection in...
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    D&D 5E (2014) SPIRIT GUARDIANS range clarification

    My group is actually currently running into this problem too. The thing here is that if you are working with grids, then the point of origin should be a grid intersection. This seems true even for "Self" range spells, because if I look at how Thunderwave works, you put the point of origin on...
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    D&D 5E (2014) Mounted Combat: Pushing the Rider

    Yeah I guess I will argue like that. Pushing a rider is the same as knocking prone so the Dexterity Saving Throw applies here. In this scenario it's a flying mount where the rider is hit with Eldritch Blast + Repelling Blast by the way.
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    D&D 5E (2014) Mounted Combat: Pushing the Rider

    So the rules cover two cases: Pushing the mount and knocking the rider prone. Why do they not cover the "push the rider off the mount" case? If that doesn't yield a saving throw as well, what's the point, as you can always just target the rider instead of the mount to get around the saving...
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    D&D General Communication between creatures of an enemy group

    Let's say there's a cult and several of the cultists and mercenaries that were hired don't have any language in common. Do you just make them unable to communicate with each other, other than via handsigns? But how do they made deals or issue commands? Or would you just think "anybody joining a...
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    D&D General Has online play changed your DM style?

    I do play-by-post and that is definitely very different from usual Pen&Paper: - I invest around 1-2 hours into every single post I make, updating maps, researching stuff, updating inventory and character tables, I might even edit it multiple times to make dialogues sound better and stuff; it's...
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    D&D General PC Death: How do You Handle It?

    Definitely not. My guideline is "Try to kill the PCs, but never put them into any situation where they can't prevent their death." In other words if my players do too many mistakes, their PCs might die, if they play perfectly, their PCs don't die. No, unless there's something in the rules /...
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    D&D 5E (2014) Languages

    So I was just wondering how to determine if PCs can communicate with a creature. Each creature has a list of languages it can speak, but what if the PCs don't have any of these in common? The player's handbook says that many languages are just different accents of the same language, but it...
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    D&D 5E (2014) Attacking defenseless NPCs

    The moment the PC voices his intent to attack, I immediately start combat, roll stealth and initiative. Already before the attack if the stealth roll failed, the orc can alert the camp even before any attack rolls take place. If the stealth roll succeeds, then all PCs who rolled stealth (aka the...
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    D&D 5E (2014) Villains that are supposed to escape

    All of them hundreds of times? Well... so far I finished DMing Lost Mine of Phandelver and have an ongoing Princes of the Apocalypse campaign and I think pretty much every 5th encounter has a sentence about some creature escaping when a condition is met (usually "losing the battle" or "left...
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    D&D 5E (2014) Villains that are supposed to escape

    I was just wondering how you handle it when the module says that a villain escapes when he is about to lose the battle, but actually has no means to escape combat-mechanics-wise (grappled, etc.). Would you just force it and just override any combat rules and switch to narration mode or just let...
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    D&D 5E (2014) Tremorsense and ranged attacks

    There's a difference between those. Tremorsense can only detect things that are in contact with the same ground. A flying creature or someone standing on a floating platform or floating himself would be unseen for the person with tremorsense. Yes, I think that's how it is according to RAW. I'm...
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    D&D 5E (2014) Tremorsense and ranged attacks

    But as clarified by Sage Advice, with Tremorsense you can see everything that's connected to the ground, the hand is connected to the ground via the rest of the body, so you can detect that with tremorsense. So no disadvantage for not seeing the attacker, but disadvantage for the attacker for...
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    D&D 5E (2014) Tremorsense and ranged attacks

    Hi, I'm just curious how other DMs would rule the following situation: The combat takes place in a heavily obscured area (e.g. Fog Cloud). One person has tremorsense, the other person does not. As per sage advice clarification we know that Tremorsense also counts as seeing someone. The rules...
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    Long Rests in Dangerous Places -- What if NOPE?

    There's no need to say "No". Every short rest and every long rest has a risk to be attacked. Short rests are immediately interupted and need to be restarted from scratch each time. Long rests continue as long as the interuption isn't longer than an hour. So what I did is tell my players that...
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    How far is too far when describing what a PC senses and feels?

    The DM can tell everything a character senses. He cannot however determin what the character thinks (unless it's mind control). I'm often struggling with that too. Like I want to narrate "You run past the arrow slits. To your surprise, no arrow come flying at you. Maybe either because they...
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    What does it mean to "Challenge the Character"?

    Challenge the player: [Give the players an encounter they can only win/survive if they use a smart strategy.] Challenge the character: "Aha! Peter! I challenge you to a duel!"
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