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    D&D 5E (2014) Do you use all of the P.C. races and classes from the PHB?

    I allow all PHB races, but for some reason my players always just take humans, elves, half-elves and dwarves.
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    D&D 5E (2014) Mike Mearls interview - states that they may be getting off of the 2 AP/year train.

    I really like the concept of AP, but I'm not playing that fast that I'd need 2 per year. In fact my current timeline and future plans are like: 2015-2016: Lost Mine of Phandelver 2017-2022: Princes of the Apocalypse 2023-2026: Curse of Strahd So I guess I'm pretty much covered for now! I...
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    D&D 5E (2014) Can you shove or grapple a creature that you're riding?

    Not to mention that a grappled creature has 0 speed and consequently couldn't fly (or immediately start falling as long as it's grappled).
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    D&D 5E (2014) Can you shove or grapple a creature that you're riding?

    When reality doesn't match the rules I usually do the following: I tell my players they can get the effects they want and are allowed by the rules, but they need to narrate it in a realistic way. So by rules it might just be a "shove", but in narration, there's a lot more flavour text to it. If...
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    D&D 5E (2014) First 5E PC Deaths

    In LMoP my group got TPK at the final boss. They tried very hard to get a surprise attack, but one person rolled bad stealth and when they noticed the additional monsters hidden in the room, the wizard felt like they can't win the battle and just went suicidal. The group was consistently...
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    D&D 5E (2014) Hate ASI's ?

    The only thing I dislike is that on ASI each stat has the same "cost" whereas on Point Buy Character creation, the cost doubles after 13. It would be better if ASI just means "You get 4 more stat points you can distribute" and then maybe make the last increase from 19 to 20 actually cost 3 points.
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    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    Yeah, those alignment labels are kinda silly anyway, but I felt there was a general consent on what it entails, so I didn't have any problems with just saying "No evil alignments" so far, it's definitely easier than creating a list of 100 things you better not do.
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    D&D 5E (2014) Questions!!!

    I'd say "on your turn" indicates you can't do that as reaction. Abilities you can trigger as reactions usually say "once per turn" instead. Compare to for example sneak attack. Ready action allows you to use your action on someone else's turn, but it doesn't override spell restrictions.
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    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    Well, you could play this if you are willing to NPC your PC once you turned "Evil Baron" and then play a new character. Or the campaign ends at that moment anyway. I'd allow that. Would be nice if the player told me about these plans ahead of time, though. Disrupts the whole campaign, I'd say...
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    D&D 5E (2014) Goals for a party - why should they even go anywhere together?

    I definitely wouldn't allow evil in my group. The group is supposed to work together. I'm pretty strongly enforcing that and outright not allow actions like attacking or stealing from party members. But usually it's only really a problem when you have a "problematic" player in the first place...
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    D&D 5E (2014) Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?

    Because the altered rules result in the most balanced and least forced gameplay for the players and consequently leads to the group having the most fun. With this adjusted rules, players can play whatever they feel like without being at advantage or disadvantage. They can always make the most...
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    D&D 5E (2014) Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?

    The goal of my ruling is that you can either min-max or play your character, it doesn't make a different in the end because inspiration balances that out.
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    D&D 5E (2014) Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?

    I only reward inspiration when putting yourself into a disadvantage by playing out a flaw, which is what min-maxers usually don't do. They would just complain "What's the point of inspiration when you first have to get disadvantage to even get it?" sometimes, but usually they just accept my rule...
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    D&D 5E (2014) Where does optimizing end and min-maxing begin? And is min-maxing a bad thing?

    I don't allow rolling for stats. I don't mind min-maxing as long as it's not using meta information from the adventure. Min-maxers are quite unlikely to gain inspiration in my games, though.
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    D&D 5E (2014) RAW weapon question

    RAW you can't switch weapons without using an action for it. I think it's pretty clear on that: 1. You get one action, one bonus action, one reaction and one object interaction per round. 2. One object interaction would be "Drawing a weapon", another one "Sheathing a weapon", a third one...
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    D&D 5E (2014) Detecting Monster's Resistance to Fire

    I tell my players the damage they did, so they will notice instantly. But even if they didn't it, I usually narrate "The spell doesn't seem to be very effective".
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    D&D 5E (2014) Traps, how do you handle them?

    Your method is good, but you can also use passive perception for that. Like the adventurers enter a room. You describe everything that's obvious. Anything that might stick out for the more perceptive guy is only revealed to the characters with high enough passive perception. If they still can't...
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    D&D 5E (2014) Sleet Storm vs. Magic Flames

    If you don't think magical fire to be different from normal fire, that would make a big difference though. For example if you used "Produce Flame" then the fire in your hand would be doused, because only the origin is magical, the fire itself is a normal flame the sleet storm refers to. But...
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    D&D 5E (2014) Sleet Storm vs. Magic Flames

    Sleet Storm says "exposed flames in the area are doused". Does this only affect normal fire like from a torch or does that also make it impossible to use any kind of fire spell inside?
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    D&D 5E (2014) Radius AoE also on walls?

    The current situation was that the Druid PC cast Spike Growth at the bottom of a cliff and then another PC knocked the enemy down into it. So in order to not take damage from the spikes, I wanted to be clever and make the enemy climb alongside the cliff wall rather than walk on the spikes. Then...
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