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    D&D 5E (2014) Darts - Originally melee, or ranged originally strength?

    I would boost the range of the sling to have a range equivalent to the longbow. This matches historical information on them. I would also increase the damage to a d6. http://www.imperium-romana.org/uploads/5/9/3/3/5933147/scientificamerican1073-34.pdf For an insightful article on the sling from...
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    D&D 5E (2014) Darts - Originally melee, or ranged originally strength?

    as i remember, there were several builds that exploited that abnormal 3/1 rate of fire. a most excellent set of builds, when rules were guidelines and limits were stupid.
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    D&D 5E (2014) Darts - Originally melee, or ranged originally strength?

    I feel obligated to point out that historical darts are not small like dart board darts. They are Smaller than javelins a little, have fletching, and are too big for bows :) But please don't let me stop you with the bar fighter specialist with dart expertise ;)
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    D&D 5E (2014) The big mechanical expansion

    This. Essentially, guides on how to torture the system into other things. I am pretty good about this, but it's always nice to have some baselines to work with. Truth, 5e is very solid. It doesn't need a lot more. It's focused, it's fairly flawless in a lot of ways. Probably my second favorite...
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    D&D 5E (2014) The big mechanical expansion

    Look, there are plenty of variants on these. We need some Pielord support. Those of us who played 4e and prefer a group orient play style prefer to powers like Piemanders strike, Brash Piessault, and Provoke Piextension. We deserve some support in our crustiness! Perhaps we can have a table to...
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    D&D 5E (2014) Frogreaver's Warlord

    Come on over to the quintis thread. I think we are discussing mechanics there
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    D&D 5E (2014) Quintis the Warlord, what can he do and when can he do it?

    I am quite familiar with fate of the Norns: Ragnarok, and I agree wholesale. Many archetypes in that have powers that would fall into this space, but the stalo and the maiden are definitely the warlord analogs. I think the stalo especially, as he has stances that really help out. Incidentally...
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    D&D 5E (2014) Quintis the Warlord, what can he do and when can he do it?

    Marking disincentivizes. Protection style retroactively debuffs. Bravura incentivized attacking him. Use reaction to grant advantage, but they have to change targets to him. Perhaps then the target grants advantage to the warlord's allies. Bravuras are almost like inverse marks. Marks punish...
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    D&D 5E (2014) Quintis the Warlord, what can he do and when can he do it?

    I don't dispute the characterization at all. I just suggest that giving him an extra attack might not be the right way to deal with that. He's definitely front line. And he does have a few powers that mark. But I would suggest that heavy armor makes more sense than an extra attack. Better to...
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    D&D 5E (2014) Quintis the Warlord, what can he do and when can he do it?

    I would suggest that Bravura not necessarily get extra attacks. While he is a front line guy, the Bravura is about risk taking. He's the guy who grants advantage and gets advantage. He's the guy who tempts a target to attack him so his buddy gets a free shot. Also this is a good thread. Lots I...
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    Looks like it's time for a Warlord Sub-Forum Again...somehow.

    Well, I'm going to propose mechanics for the core class, not the subclasses (not yet, my beloved Bravura). Rest of the discussion is going round and round. 1) the warlord can use the Help Action as a bonus action. Gets the additional rider of being able to use the help action out to 30'. This...
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    To harken back several pages to The example of using a Reaction for a limited set of actions, similar to Cunning Action - the Inquisitive has this. It explicitly allows you to use Cunning Action for a power. It seems to me this is a good model for it. You can use your reaction for warlord...
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    many of these figures are quite scholarly. Zhuge Liang is almost wizardly. Definitely leveraging Skills or knowledge in these. Amusingly, we got Mass Combat rules a couple weeks ago. However, based on Charisma. Intelligence/strategy/tactics/wisdom/perception are completely absent
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    I like this actually, and as pointed out like Cunning Action. This very much is in the realm of defining powers. one could build a whole set of powers off this if you allow "warlord powers" as part of that reaction.
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    As much as I agree with you, it is important to remember, that is in the 4e context. Attacks were balanced pretty rigorously by comparison.
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    Does anyone else think Commander's Strike is exceptionally expensive? I feel like it is the iconic example of how 5e had a mission of controlling the action economy. Spend an attack, bonus action, a superiority die, and their reaction to give them an attack with superiority die extra damage is a...
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    In some parties, warlords were exceptionally potent force multipliers. In my own experience, I had a runepriest and a rogue and a barbarian in the party for a bit. The synergy between the runepriest and the warlord was really quite outstanding and the party felt like it was operating more like a...
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    I am pretty pro-warlord. I played a Bravura in 4e for quite a long time, and, without a doubt, one of my most favorite characters. It also tortured the crap out of the action economy, and you can tell in 5e there were very specific efforts to curtail that. I remember granting everyone another...
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    D&D 5E (2014) What the warlord needs in 5e and how to make it happen.

    I don't know how one earns such a title, but I have been familiar with his analysis since the inception of 4e and it has always been spot on
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    Unearthed Arcana Unearthed Arcana: Traps Revisited

    To be fair, they are based on spell damage, and nothing says you can't make them functionally spells. And really, DC20/(22)4d10 is going to hit a lot and likely murder someone. they have a nice section on lethality. Just shift it up one level and it should be plenty lethal :)
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