Sorcerers Apprentice
Hero
Darts really should be better throwing weapons than daggers, since they are purpose-made for throwing and have fletching etc. to allow for stable and long flight. Maybe extend the range to 40/80?
Yeah. D&D has always had an issue with ranged weapons. I mean, there's bows, and then everything else. Which is pretty ridiculous when you think about it. Sure, you had English Longbowmen, but, it's not like EVERYONE had these honking huge draw bows. The vast majority of bows are pretty low draw weight and the rules don't reflect this.
I mean, sure, a bow is effective, but, hurts as much as a longsword? Really? And it means that thrown weapons are the red headed step child of pretty much any game. How often do you actually see characters throw anything? You might see the odd spear get hucked when a baddy is out of melee range, but, it's still very, very rare.
It doesn't really make much sense that a spear, which is 20 times heavier than an arrow does less damage. And a sling does half damage of an arrow?
Has anyone actually seen a sling used in a 5e game?
Cutting the damage on arrows down to d6 or even d4 would go a LONG way to bringing ranged characters and melee characters up to parity.
They were there, they just didn't get a lot of screen time, as it were. Norse used spear and axe. Indeed, everyone used spear.
D&D just does a poor job of modeling where they would be used for the most part. There is very little approach up to the clash, armor represents hard to hit and not difficulty to damage, movement is very fast, etc etc. there are other systems that do this part better, to be sure.
My own group dislikes ranged weapons as well. So much so that it is relatively easy to flummox them with a flying opponent or ones that are difficult to reach. I started toying with putting in archers (maybe it should have been slingers or javelineers!) in difficult to reach locations that required skill checks to get to quickly, or time (and exposure) to get to slowly. It really changed a lot of battle dynamics. It also gave something for those flanker types to do, and forced choices like "do I stay here and sneak attack every round against the fighters target, or do I use my superior skills and get in close on those archers, lose sneak attack, but also make them stop shooting everyone"
P.S. I'm considering a house-rule that darts (shuriken, knives, whatever) have a ROF of 2. I'm not sure that it shouldn't be a feat, though, like:
Knife Thrower
You have mastered the art of throwing small weapons. When you take the attack action with darts or daggers (or mechanical equivalent, like shuriken or knives), you gain the following benefits:
- Attacking at long range doesn't impose disadvantage on attack rolls with those weapons.
- You can throw two weapons per Attack action, provided you have a sufficient supply of appropriate weapons.
Thoughts?
Other activity on your turn
You can also interact with one object or feature of the environment for free, during either your move or your action. For example, you could open a door during your move as you stride toward a foe, or you could draw your weapon as part of the same action you use to attack.