Another way to say it is that the fighter is attacking it with a ferociousness that when the monster turns from him he is distracted while attacking another.
There is nothing stopping you from giving bonuses to the players to shore up some of their weaknesses either. Make wizards able to wear armor without penalty or some such thing.
You should consider having you players play two characters each as this will give you more flexibility with the encounters. With a three party mix you will want a defender, leader, and striker. In MMO terms you want tank, healer, and DPS.
As a follow up the term Blast X is a single number that represents two sides next to each other that meets the need of calculating an area. This in its self defines a square.
I must admit that the understanding of basic geometry is necessary to understand the example. I will demonstrate. 3-square-by-3-square area is a description of an Area (http://en.wikipedia.org/wiki/Area). An area is defined for a square as side * side and in the example they refer to two sides...
I would use the line of effect rule on this. The origin square is at your location. Depending on how the DM rules on the third dimension would determine if you could hit the creatures in the first row on the ledge. The back rows would probably lose line of effect.
I am not sure. I had the opportunity attack in there as I was concerned that players would have troubles combating this monster. (I’m still a few weeks out on my first 4th edition game) I have upped the HPs a bit, lowered the damage output to an individual. I have made the main attack a...
I will repeat my last post.
The example on page 272 clearly states ‘The wizard power thunderwave is a blast 3, which means the power affects a 3-square-by-3-square area adjacent to you. The ‘which means’ is clearly a clarification of the rule as opposed to an arbitrary example. This defines the...
I thought this might be a good outdoor encounter. Any thoughts for improvement welcome.
Kobold Badger-rider: Level 1 Elite Skirmisher
Medium Animal XP: 200
Initiative: +2 Senses Perception: +4; darkvision
HP: 70; Bloodied: 35
AC: 18; Fortitude: 17, Reflex: 17, Will: 13;
Speed: 8
M Spear...
The ‘a’ side was the point I was trying to make earlier. The example on page 272 clearly states ‘The wizard power thunderwave is a blast 3, which means the power affects a 3-square-by-3-square area adjacent to you. The ‘which means’ is clearly a clarification of the rule as opposed to an...
I agree with this statement in the sense that you do not want to force a fighter with a low wisdom and charisma to have a skill that relies on those stats. You want to make sure that the skills in the challenges you pose reach a wide spectrum. As this is a new concept for DnD I think there will...
If you plan to run skill challenges in your game you need to let the players know when they are building their characters. You should give them an idea of what skills are needed like you would let them know what classes are needed to play effectively in the game.