jeffhartsell
First Post
Since a skill challenge is a social encounter, can action points be used? If so, how would they be used? A reroll?
Can secondary skills have easy DCs? Some of the examples in the DMG lead me to believe "yes".
I posted what I think will make good house rules in the HR forum.
General comments about a level 1 skill challenge we tried:
1. The players had fun, but ran out of momentum when the secondary "use once" skill checks ran out. Not enough players had primary skills.
2. A skill challenge needs more than 3 primary skills otherwise it is very hard since at least 2 people probably won't have a primary skill
3. Using a primary skill to grant +2/-2 without a success/failure is a good idea since it allows people to "opt out" but still impact the encounter
4. Allowing some form of "aid another" seems like a good idea
5. Even with power usage, there aren't enough ways for players to recover from a bad roll or impact rolls. A social encounter needs mechanics like those used in a combat to put the action in the hands of the players instead of 100% on the dice.
6. A player can pick a great use of a skill and get a +2 bonus and skill roll like crap. A mechanic is needed to recover from that failure in a heroic way to possibly make it a success.
Can secondary skills have easy DCs? Some of the examples in the DMG lead me to believe "yes".
I posted what I think will make good house rules in the HR forum.
General comments about a level 1 skill challenge we tried:
1. The players had fun, but ran out of momentum when the secondary "use once" skill checks ran out. Not enough players had primary skills.
2. A skill challenge needs more than 3 primary skills otherwise it is very hard since at least 2 people probably won't have a primary skill
3. Using a primary skill to grant +2/-2 without a success/failure is a good idea since it allows people to "opt out" but still impact the encounter
4. Allowing some form of "aid another" seems like a good idea
5. Even with power usage, there aren't enough ways for players to recover from a bad roll or impact rolls. A social encounter needs mechanics like those used in a combat to put the action in the hands of the players instead of 100% on the dice.
6. A player can pick a great use of a skill and get a +2 bonus and skill roll like crap. A mechanic is needed to recover from that failure in a heroic way to possibly make it a success.