Search results

  1. C

    Listening to old-timers describe RP in the 70s and 80s

    It fits my experience. We did 3d6 down the line in B/X, and in 1e, until we read about 4d6 pick best 3 and assign, then we did that. That was the default for every edition after. Now that I’ve gone back to B/X, we do 3d6 down the line or playbooks from Beyond the Wall, depending on how we...
  2. C

    Listening to old-timers describe RP in the 70s and 80s

    And even now when using VTT’s unless you lock people‘s tokens down, or have to ‘approve‘ moves, which slows the game down, folks will run their pieces all over the map, exposing fog of war or creatures embedded on the map, and then “oops, I’m actually back here”. Now, I primarily use theatre...
  3. C

    Listening to old-timers describe RP in the 70s and 80s

    Keep in mind that a Caller isn’t really needed unless you have a big table size. We used to play with 8-12 people in Ad&d around one table. Having them all talking to the DM at the same time would be complete chaos. A Caller is helpful in that situation. A Caller is unnecessary by today’s...
  4. C

    D&D General If faith in yourself is enough to get power, do we need Wizards and Warlocks etc?

    If I were ever to run 5e again, I would use the Warlock for all of the spellcasters. That would just be the way magic worked in my homebrew for that campaign. I would also spread out the spells to make those differences larger (between a celestial patron versus an undead one, for example)...
  5. C

    D&D General Birthright game : how to handle a cultist outbreak ?

    Hmm. I'm not a Birthright player, having only read the materials a couple of times, but as far as cultists go, there are a couple of ways I can think of to make them interesting. 1) Have the "cultists" be an offshoot of his own theocratic system. A wandering preacher who has been preaching a...
  6. C

    D&D 5E (2014) The core issue of the martial/caster gap is just the fundamental design of d20 fantasy casters.

    My biggest concern with all of the design decisions is that all of the ‘buff martial’ or ‘bring everyone up to the level of wizards’ only creates a situation of spiraling ‘power’ in an upward trajectory. There is no ceiling to ‘just make things more powerful’ which leads to more...
  7. C

    D&D 5E (2014) Book of Many Things pre order up.

    Huh. I’d totally buy the cards w booklet, but have zero use for the book. Maybe some day they’ll release them separately.
  8. C

    OSR Necrotic Gnome's Dolmenwood coming to Kickstarter on August 9 (with fancy limited edition slipcase set)

    I was a patreon supporter for a time, and backed the hardbacks. I've been using some of the exploration mechanics in my OSE/Beyond Greyhawk game - like the camping rules (need certain items depending on time of year to have a chance at a "good night's rest" in the wilderness), and foraging and...
  9. C

    D&D General Should NPCs be built using the same rules as PCs?

    You'd like to have an answer to the innkeeper having that ability as a DM? Or as a player? The innkeeper's mechanical derivation for me has to do with "he has it because I say so" versus "he has it as a species ability" or "he has it from a ring he kept from his adventuring days". Both of...
  10. C

    D&D General Should NPCs be built using the same rules as PCs?

    Some of the descriptions of 'hostile players' or those demanding to know how things work "behind the screen" make me glad I have the group I play with, where it never ever comes up. If an innkeeper had that ability to be immune to charm, we would assume it was either a magic item, or some...
  11. C

    D&D General Should NPCs be built using the same rules as PCs?

    At our table, we never ascribed to the “PCs are special” trope, in over 40 years of playing. We always played PCs and NPCs were built the same, and sometimes you could ‘leave off’ elements of the NPC write up, but you never gave them more than what the class and level allowed, unless you gave...
  12. C

    Do You Play Subsequent Campaigns In The Same World

    I'm running three separate "groups" of players through a home-brew/Greyhawk campaign via pbem mostly. They're all roughly in the same period of time (same month, year), but in different parts of Greyhawk. So, they might hear of one another, or their exploits, or ideally, they'll all end up...
  13. C

    D&D 5E (2024) Half Race Appreciation Society: Half Elf most popular race choice in BG3

    I have found that gods and cosmology and planes used to matter to people, and maybe still matters to a small number of people, but not at all to the majority (all in my opinion). Just look at how gods are handled in the PHB for 5e: for Clerics? Optional. Or merely window dressing for your...
  14. C

    D&D 5E (2024) Class spell lists and pact magic are back!

    If they do, I hope they do a better job of making those variant rules actually mesh with the core game. My biggest problem with the current DMG is the variant rules don't mesh well without breaking something else, or having carry down impacts. Plus, there is little explanation about what...
  15. C

    D&D General Arbitrary and Capricious: Unpacking Rules and Rulings in the Context of Fairness

    Playing. I wouldn't call it a "game" like, say kickball, or baseball, or wiffle ball, or the other things we did as kids. Games have rules, and usually a winner and loser. There really aren't rules when kids play make believe other than "I got you!", "No you didn't!" As far as DnD, and...
  16. C

    Beyond the Wall and OSE: Playbooks

    I collated and updated the first post to include a second file. This file is modeled on the first, and includes Knight, Paladin, Cleric, Magic User, and Thief. Each has its own playbook for chargen, and is based on my campaign using OSE Advanced, with some of the optional rules baked in...
  17. C

    Beyond the Wall and OSE: Playbooks

    I have Through Sunken Lands. I like it a lot, but I feel like it really builds a more S&S type character - Conan, Elric (I know, Elric isn't really S&S), etc., and it has a more eternal champion kind of vibe. Ooh, I don't have Grizzled Adventurers. I'll have to grab that one, I don't know...
  18. C

    Beyond the Wall and OSE: Playbooks

    Agree. I've just sat and rolled up small parties and individual characters, and it always gives me interesting backstory and roleplay ideas, without being onerous or too long. I especially like the way Beyond bakes in the connections to each other party member and the village.
  19. C

    Beyond the Wall and OSE: Playbooks

    That would absolutely work. You could roll on the Beyond playbooks without applying the stat elements, skills, etc. I found that either going with the OSE style classes directly, or using the Beyond classes fully made things easier. Trying to fit multiclassing into OSE didn’t feel as organic...
  20. C

    Beyond the Wall and OSE: Playbooks

    Thanks! What I did was I pulled what I considered the relevant playbooks from BtW, and then modified and applied it to an OSE Advanced Class. So, iirc, the “Would-be Knight” gets modified to apply to the Knight in OSE. The “Novice Templar” becomes the Paladin, etc. I’m happy to share and...
Top