Search results

  1. Nordom

    (OOC) Planescape: Intrigue

    There are three - forward towards the unknown of the bend, backwards retracing steps- or towards one of the doors to see if they can be picked or forced open. Could also run towards wagon for tenuous cover They aren’t great or attractive options - but I think it’s more fun when things aren’t as...
  2. Nordom

    (OOC) Planescape: Intrigue

    Sorry - I realized this ambush is a combat- like situation and used dexterity as a catch all for initiative and partly armor class- largely to cover for my low 5e mechanics knowledge- but I don’t want to hide from that forever
  3. Nordom

    (OOC) Planescape: Intrigue

    Also with the added clarity on number of assailants and where things are located - feel free to modify the post about seeking cover on the wagon
  4. Nordom

    (OOC) Planescape: Intrigue

    I should be able to post a few times for the next hour or so - let me know and I can try to move things forward… or backward depending on how the group moves
  5. Nordom

    (IC) PLANESCAPE: Intrigue

    Some present had senses that pierced the gloom. Those with dark vision discerned the lurking forms crowding the open windows - human, tiefling, and orc assassins shrouded in dark garb. Kachilk'cha's sharp insectoid eyes picked out nearly twenty in all, a deadly gauntlet lining both sides of the...
  6. Nordom

    (OOC) Planescape: Intrigue

    Sorry I didn’t think of this. Give me a bit and I’ll post for more clarity
  7. Nordom

    (OOC) Planescape: Intrigue

    Ok, sorry about the earlier post, I thought I had posted what I wanted to but I didn't: Unknown —————————————— …. .——- —————— | | | | | | | | | | | Wagon| |...
  8. Nordom

    (OOC) Planescape: Intrigue

    Some
  9. Nordom

    (OOC) Planescape: Intrigue

    The wagon is 10 feet away towards the side of the road, the bend is about 50 feet ahead (2 rounds), and it's about 30 feet (1 round) to retreat backwards. It would take at least 1 round to get to a door assuming it wasn't locked
  10. Nordom

    (IC) PLANESCAPE: Intrigue

    The empty alley exploded into chaos as crossbow bolts rained suddenly from the decrepit tenements looming on either side. Garrick, who had been leading the companions confidently despite the unfamiliar surroundings, reacted a heartbeat too slow. With no time to cry out or take cover, a vrossbow...
  11. Nordom

    (OOC) Planescape: Intrigue

    Alright then, I'll shortly roll for Kachilk'tcha, and move the story along.
  12. Nordom

    (OOC) Planescape: Intrigue

    Please don't be. I understand that it's an ambitious goal. I think your character and writing are very compelling, and I would love for you to remain with that posting rate. With your permission, I'm wondering if it's okay to make minor decisions to move things along with your character. We...
  13. Nordom

    (OOC) Planescape: Intrigue

    Waiting on rolls from everyone before posting
  14. Nordom

    (OOC) Planescape: Intrigue

    I know, I was still hoping for it to be one post every 2 days, on average. In other words, not a 'normal' posting pace for EnWorld.
  15. Nordom

    (IC) PLANESCAPE: Intrigue

    Garrick frowned, scratching his head. "Honestly, I haven't the foggiest idea," he admitted with a sigh. "Never seen a sickness bring people to such madness and violence before. And that accursed black ichor..." He shivered involuntarily before continuing. "It seems to warp them, body and soul...
  16. Nordom

    (OOC) Planescape: Intrigue

    Not a pain at all, I'm actually sorry, I remember reading this but forgot about it when I was writing the response.
  17. Nordom

    (OOC) Planescape: Intrigue

    Feel free to emote dialogue but not action just yet - hopefully we will have most people in a day or two
  18. Nordom

    (OOC) Planescape: Intrigue

    Ok new rolls for everyone: spot and listen a reflex save a d100
  19. Nordom

    (IC) PLANESCAPE: Intrigue

    The winding back alleys of Plague-Mort were choked with shadows and debris, a welcome respite from the raging infernos consuming the town center. Garrick led the motley band - the imposing genasi Orris, the assassins Izek and Grim, and the insectoid healer Kachilk'cha - down the circuitous...
Top