(OOC) Planescape: Intrigue

It appears we're playing without Initiative, but it doesn't bother me.

Not sure I can picture the alley right though: the attacks are coming from buildings on either side so what I have in my mind now is:

EAST = building with attackers
WEST = building with attackers
NORTH = alley continues, 50ft to next bend
SOUTH = where we came from

and the cart somewhere 10ft away but pretty much still in the middle. Is that the way you have devised the situation?

Overall the best choice would be to run away back from where we came, as we haven't noticed signs we're being followed, provided this would be enough to get out of the attackers' line of sight (not sure if that would be the case, but since you mentioned 1 round to go back, I read it so that our characters think it would mean back to safety before next volley). Going forward takes longer and we don't know where it leads. The doors might be locked, and if that's the case we'd have wasted a round and still be sitting ducks.

How much protection does the cart offer? Even if can get under it for full cover, we're still stuck in the location: we'll need to get out eventually, so why not get out now by retreating, while we still might have that way unblocked?

But anyway, if we're going to fight, let me ask a couple more questions (if our characters have a chance to know):

  • how many bolts were fired, more or less?
  • from which side and windows are most attacks coming?
  • are the walls up to the windows suitable for climbing with dexterity?

Given that the ambushers have higher ground, cover presumably as good as what we can get or better, can't be seen, and have splash weapons, I don't think a fully ranged combat is a very good choice for us...
Huh, I imagined the attack came from a building directly in front of us down the alley with the turn-off happening at that building.


V Attack from here
——————
…..——- ——
|. |
Us
| |

Your way is way more deadly
 

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I've got the longest ranged attack, what do you think the best option is?

Should I go for cover and then return fire?
I say we just post what we think is best. It’s not like our characters have lots of time to plan. I think the wagon is viable for your character because, if things get sticky, you can Misty step away. My character went that way anyways.

Honestly, my plan may not work because the doors are probably locked but I figure invisibility lasts an hour so I’ve got time. And I have other options. I’m not really thinking about resource conservation, I just want to pull off something cool, if I can.
 


Ok, sorry about the earlier post, I thought I had posted what I wanted to but I didn't:

Unknown
——————————————
…. .——- ——————
| |
| |
| |
| |
| |
| Wagon| |
| Dead Garrik |
| Group |
| |
| |
| |
| |
| |
| |

Attack is not solely coming from the bend ahead, it's mostly coming from above on both sides.

Dozens of crossbow bolts

A bit too dark to make out anything besides crossbows coming from the windows- might get a better glimpse or make more out if there's time.

Wagon may or may not provide adequate cover, but it's better than being fish in a barrel

EAST = building with attackers
WEST = building with attackers
NORTH = alley continues, 50ft to next bend
SOUTH = where we came from

and the cart somewhere 10ft away but pretty much still in the middle. Is that the way you have devised the situation?

Yep, this is exactly what I envisioned

The walls are scalable with rope/grappling hook, or just Thri-kreen limbs.
 
Last edited:

Ok, sorry about the earlier post, I thought I had posted what I wanted to but I didn't:

Unknown
——————————————
…. .——- ——————
| |
| |
| |
| |
| |
| Wagon| |
| Dead Garrik |
| Group |
| |
| |
| |
| |
| |
| |

Attack is not solely coming from the bend ahead, it's mostly coming from above on both sides.

Dozens of crossbow bolts

A bit too dark to make out anything besides crossbows coming from the windows- might get a better glimpse or make more out if there's time.

Wagon may or may not provide adequate cover, but it's better than being fish in a barrel



Yep, this is exactly what I envisioned

The walls are scalable with rope/grappling hook, or just Thri-kreen limbs.
I know that you said it’s dark but at least three of us have 60 foot darkvision.
 




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