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  1. Grayhawk

    Streamlining advanced combat actions

    In a couple of threads now, we've been discussing how to simplify D&D 3x to make it flow a bit smoother. It's my belief that a simplified combat system for D&D should do away with the AoO mechanic and remove all dependency on a battlemat. How would you go about streamlining the advanced combat...
  2. Grayhawk

    My Thoughts on DnD, and the next Edition (Long, rambly)

    I too believe that classes, HP and AC will remain - and I wouldn't want it any other way. And while I can see the argument for armor as DR (and I think it works well in other systems), I don't think it meshes well with HP. A class defense bonus would be all right, though. I'd like the feats to...
  3. Grayhawk

    Random Casting Time for Spells

    *Note: This is certainly not for everybody, especially not those who want their magic to be fast and reliable.* I've been thinking about what to do with spellcasting in combat, in an AoO-free system. In doing so, I've realised that the AoO's does little to hinder spellcasting, due to the 5 foot...
  4. Grayhawk

    Bluff(Feinting in Combat) Redesigned

    I have another idea for Feinting. How about removing it from the Bluff skill and making it an opposed attack roll instead? (With the same resulst as per the RAW, on a successful feint.) The reason being, that those better at fighting should be the best at both feinting and seeing through a...
  5. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    Thanks a lot! And thanks for taking the time to run through my skill list - you're right, there were some holes. But I think I'll remove the feinting and diversion aspects from Bluff, so it can be kept in the Influence group. (I believe that feinting should be an opposed attack roll and the...
  6. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    Thanks to all of you for your thoughts and input so far. Now, do any of you have any specific thoughts on my skills idea from post #8? Edit: fuindordm, I hadn't seen your post when writing this one - I'll address it below.
  7. Grayhawk

    Slim down the core rules *how to remove AoO's?*

    I don't want super-simple - I want D&D. And for a certain type of game I actually like AoO's, battlemaps and minis. The thing is, that kind of game gets a much more wargamey feel - IMO - than earlier editions. Here combats were more abstract and the vivid descriptions of them made them live in...
  8. Grayhawk

    Slim down the core rules *how to remove AoO's?*

    It's not that AoO's are hard, it's just that the combination of AoO's + complex special combat options + complex magic rules + many different modifiers to a lot of stuff, is dragging the pace of D&D 3x down, compared to earlier editions (IME). So if you're looking for a faster flowing 3x game...
  9. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    I have a new idea for handling skills :) While it may not be as simple and elegant as I would've liked, it touches upon some general concerns I've had regarding skills by the RAW, specifically the fact that Profession isn't a class skill for everybody and that many classes have too few points...
  10. Grayhawk

    A simplified D&D? Aren't you all forgetting something...

    I recently started a thread i House Rules, where I was looking for input on how to hange stuff in D&D 3x to make it simpler, primarily by rewriting and changing things. I now believe that that was the wrong approach, as few can agree on how things should be changed. But maybe it's easier to...
  11. Grayhawk

    Slim down the core rules *how to remove AoO's?*

    This thread didn't generate the traffic I was hoping for. I believe the reason is that most are happy with the RAW, and out of those inclined to change stuff (like myself), very few seem to agree on exactly what should be changed. So I'll try a new approach. Instead of making changes like the...
  12. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    Regarding spell casting in combat (and how to foil it). With no AoO's, I'd say that some things - like spell casting - just aren't possible when in melee. But I'll propably make a feat - Combat Casting - that circumvents this rule, so we're back to finding a way to challenge spellcasters in...
  13. Grayhawk

    A simplified D&D? Aren't you all forgetting something...

    Back when I played 2e, my group never got around to using the Skills and Options thingy, so our game remained pretty simple as well. It sounds like you just had the exact same experience that I remeber so fondly and am trying to recreate. 'So why not just stay with 2e?' A valid question, but...
  14. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    Aaron2 and Left-handed Hummingbird, thanks for your replies. LhH, my approach to skills is somewhat similar, in the way that I want the check to end up as d20 + class level + ability modifier for those who know the skill. But I still like the idea of choosing skills, so maybe something like...
  15. Grayhawk

    Is there a need for a simplified D&D?

    diaglo, did you see my question for you in post #96?
  16. Grayhawk

    Is there a need for a simplified D&D?

    That's true. This thread was for testing whether someone shared my interest in a less complex D&D. For the actual ideas, I made this thread in House Rules.
  17. Grayhawk

    Ideas for a simpler D&D *mostly about skills*

    Since this thread in General grew to 5 pages in about 2 days, I guess I'm not the only one with an interest in this. And since that thread was for discussing whether there was a need for a simpler game, this one is for putting up ideas for how to go about it. Personally, what I'm looking for...
  18. Grayhawk

    Is there a need for a simplified D&D?

    I myself started playing with the red box Basic Set very briefly before switching to 1e (and later 2e and 3x), so I've no experience with OD&D. Knowing that you are a big proponent of OD&D, can you give an example of something you prefer from that edition over C&C? (It might be as intangible...
  19. Grayhawk

    Is there a need for a simplified D&D?

    Far enough with regards to the changes or the level advancement? (max 12th)
  20. Grayhawk

    Brilliant 5-ft. step change! Genius initiative change! Everyone should read!

    Exactly. And since you cannot take a 5 foot step and a move in the same round, the 'stepping back 'n casting' will remain largely unchanged. Regarding the seating-by-initiative, I like the way it'll streamline combat rounds, but I'm afraid that players might find it too restrictive to be locked...
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