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    Observations about Chainmail/OD&D. . .

    I've never run an actual campaign that way, but I've run a fair number of test-fights using D&D characters with the Chainmail Man-to-Man charts, and although I like only using six-sided dice (IMO only the referee should be required to own any dice with other than six sides) the results weren't...
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    Would you buy new 100% compatable 1E modules?

    I'm only interested in pdf products if they're free. If I'm paying real money, I want a real physical product. Black-and-white artwork and minimal artwork are no problem for me, but no artwork at all is going too far.
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    Would you buy new 100% compatable 1E modules?

    I just ordered War of the Witch Queen (Goodman) and Pod-Caverns of the Sinister Shroom (XRP) yesterday, and I already have Cairn of the Skeleton King (Pied Piper) and Iron Crypt of the Heretics (Goodman).
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    How many official settings have there been?

    If you want to get really broad, many of the AD&D modules published by TSR from 1983-86 were technically in their own "worlds" since they weren't in Greyhawk -- C3, C4-5, C6, H1-2*, I2, I3-5*, I6**, I7, I8, I9, I10**, I11, I12, I13, MV1, N2, N3, N4*, UK4, UK5, UK6, UK7 *later retrofitted into...
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    Thieves guilds and Assassins guilds 1E era

    This same dungeon was later recycled in module H3: The Bloodstone Wars as part of the Grandfather of Assassins' hideout/HQ.
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    AD&D 1E AD&D 1e Alternate Classes

    Well, in our defense we were 11-12 years old at the time. We learned the lesson of the beast master the hard way and that class was pretty quickly banned from PC use (not that it didn't stop that one guy from always trying to bring it back), but we did have a duelist, an elven cavalier, an...
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    AD&D 1E AD&D 1e Alternate Classes

    You are absolutely correct -- most/all of those classes in Dragon were specifically indicated for use as NPCs only. Didn't stop use from using them for PCs in our games, though...
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    AD&D 1E AD&D 1e Alternate Classes

    Heh, you'd think I'd have remembered about that class, since I'm the one who first dug it up and posted about it at dragonsfoot... :o
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    AD&D 1E AD&D 1e Alternate Classes

    Dragon magazine had a ton of alternate classes for 1E AD&D. Most of the best of them were collected in the various "Best of Dragon" volumes: vol. 2 included the berserker, pre-OA versions of the samurai and ninja, and the infamous anti-paladin; vol. 3 included alternate versions of the monk and...
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    The Classic Dragon Reviews - Take 2

    Always good to see this thread revived again, especially now that it's finally getting to the era where, IMO, (The) Dragon really began to hit its stride.
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    1E Immersion VS Thespian Acting

    The annoyance for me came from the implied (and sometimes explicit) value judgment from "thespian actor" type players that they were playing correctly and I was playing incorrectly ("rollplaying" is usually what they'd say) and that "immersion" and "roleplaying" are wholly synonymous with...
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    Thinking About OD&D

    In AD&D (or, presumably, 3E) where the cleric has a lot more spell slots (both generally, and due to high Wisdom) and a wider variety of spells to choose from, allowing them to cast spontaneously would be too big of an advantage (IMO), but in OD&D where the cleric is, as you note, a distinctly...
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    Why are social encounters called "roleplaying encounters?"

    Considering that for ~20 years I've seen the term used in that way almost exclusively as an attack on the style of play I prefer ("you're not really roleplaying, you're just roll-playing") I have no qualms about forcefully stating the opposite position, nor would I hesitate to correct a player...
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    Why are social encounters called "roleplaying encounters?"

    Social or negotiation-based encounters are generally called "roleplaying encounters" because of the widespread misperception that equates "roleplaying" with thespianism (i.e. play-acting, speaking dialogue in your character's voice). The truth is, roleplaying is much more than that and a combat...
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    What would you do - xp award

    Award the XP at the end of the adventure/mission rather than session-by-session, and make the primary determinant of the XP award how well the party accomplished the goal/mission and how much each character contributed to that accomplishment, consistent with that character's role. The...
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    perception of OD&D/AD&D as random deathtraps

    No, that's not what I'm saying at all. Just like the quality of a car is not determined by whather or not it has an istalled GPS navigation system, the quality of a game or adventure is not determined by whether or not it has explicitly spelled out ecologies, backstories, and detailed...
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    perception of OD&D/AD&D as random deathtraps

    I'd say it's more like buying a car that doesn't have an onboard GPS navigation system that you can ignore but can't turn off and that you have to pay a recurring monthly service fee for, and then having everyone who either never drove a car without such a system or has been driving with one for...
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    perception of OD&D/AD&D as random deathtraps

    It depends. The first situation might not be a problem for experienced players with high level characters, who 1) likely have various ways of determining what's behind a door without opening it, and 2) should know better than to put themselves in position so that a single effect can wipe out the...
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    On using minis in D&D - approach of AD&D1 vs. D&D3

    Anecdotal account: I never used minis much in my games in the 80s-90s, nor did I see them used much by others. Occasionally we'd have a set of minis on the table establishing the party marching order, but they were mostly ignored and never moved unless people changed positions or someone died --...
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    On using minis in D&D - approach of AD&D1 vs. D&D3

    Another key quote from OD&D:
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