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  1. Max1mus

    PHB3 Weapon Properties

    And you need a specific feat to receive the benefit from that implement ie: Deadly Wands. Sort of like Weapon expertise.
  2. Max1mus

    Psychokkintic Weapon

    Psychokinetic Weapon pg 202 PHB 3. What would the range/ long range of this be? Or are we going to have to wait till errata?
  3. Max1mus

    Melee Range

    What's the difference between the range: Melee touch and Melee 1
  4. Max1mus

    Making a Physical Skill Challenge that Involves Everyone?

    These would be all good ideas, even if they were just ghosts. I like the idea of a ghost who is frantic and confused, constantly re-living the moment of tragedy. That's why they are ghosts right? They can't get past the moment of their death. There's plenty of reason for a ghost to be...
  5. Max1mus

    Declaring Immediate Interrupts

    Thanks for doing the CS research. I feel kinda bad for not just doing it myself but I appreciated all the feedback from everyone. It was cool to hear everyones different play style. I think what we could all take from this is rule #1: If you don't like how it's "supposed" to be played, change...
  6. Max1mus

    Declaring Immediate Interrupts

    As far as the "What is your AC?" mode goes, I think I remember that being used in the WoTC video example of 4ed play on their website. The version you mentioned with the player seeing the result of the d20 is a nice compromise. You are get a little strategy and a little fun. Good idea...
  7. Max1mus

    Declaring Immediate Interrupts

    I agree. That's good to hear. More dice less drama. I still don't think it's overpowered when I only have about 50% chance to hit and disrupt the enemy's attack. I could miss and it would be a loss of an encounter power. I'm totally fine with that. What I am not fine with is declaring a...
  8. Max1mus

    Declaring Immediate Interrupts

    Well I guess that's why I ended up retraining to something else but I still feel a lack of closure. I guess I think I would allow it if I were DMing. Does anyone else have any personal experience with this power?
  9. Max1mus

    Implement/Shaman questions

    FYI the Official Character Builder requires a character to hold a totem in-hand to use it. There is only a special slot for Holy Symbols and Ki Focuses.
  10. Max1mus

    tough DM strategies (heroic tier)

    Could you tell us what approximate level your group is?
  11. Max1mus

    In what situations can one NOT use a power?

    Don't forget for the simple reason of just not having a ranged/melee attack power. A fighter might only be able to hit an enemy with a throwing hammer and a wizard might not want to use a ranged attack up close so he will wack someone with his staff instead.
  12. Max1mus

    Declaring Immediate Interrupts

    Exactly. Actually we do play out things like that all the time. Unless you're a hardcore group, having to retroactively play the battle scenes is pretty common.
  13. Max1mus

    Declaring Immediate Interrupts

    Maybe the problem is thinking that the DM and the players are playing against each other instead of with each other. The book isn't going to go over rules about declaring these things when the point of the game is for everyone to have fun. I guess it's up to the DM but it depends on what kind...
  14. Max1mus

    Declaring Immediate Interrupts

    I still don't think it's clear. Interrupt: An immediate interrupt lets you jump in when a certain trigger condition arises, acting before the trigger resolves. Your character is still acting before the trigger resolves. That doesn't mean that the player has to.
  15. Max1mus

    Declaring Immediate Interrupts

    So I am playing a Ranger in my campaign who has the power "Disruptive Strike." It is a very useful power that is an Immediate Interrupt and reduces the attack of the enemy if I hit. The Trigger is "You or an ally is attacked by an enemy." The problem is when I try to use it I get called out...
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