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  1. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Putting you in the role of the DM, and considering the lighting, presence of debris, specific actions described by the rogue's player, your DMing style, your sense of what your players enjoy… what do you think should happen? If the player disagrees with your decision, she can offer reasons why...
  2. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    No, you're right, I just didn't reread the ability's description. In fact, it's stated even more clearly than the main rules, as "You can attempt to hide even when…".
  3. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    You can't hide (i.e. become hidden) from someone that can see you, but you can stay hidden "[u]ntil you are discovered or you stop hiding". If you're already hidden, it takes a Perception check to find you unless you do something to "give away your position". I can't help but feel that you're...
  4. occam

    D&D 3.x Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."

    I think it's mostly a matter of presentation. Out of the (partial) list compiled by Dausuul, I'd say at least the following "scream" 4e to people who care about edition differences: However, at-will spells aren't presented with big green banners, formatted the same way as at-will fighter or...
  5. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Can you see me if I'm on the other side of an opaque wall? No, so I can hide behind a wall, or a wide column, or a large statue, etc. Does the rule really need to explain that? It's clearly an exception. See p. 4 of the Basic Rules, "Specific Beats General": "You can't hide from a creature...
  6. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Yes, but... you're the one that asked him to replace the word "jargon". Faced with your abitrary restriction to replace a commonly understood English word, Mistwell came up with a less desirable alternative that still worked. Getting on his case for abiding by your restriction is hardly sporting.
  7. occam

    D&D 5E (2014) I for one hope we don't get "clarification" on many things.

    Yes, but it isn't the same as 4e, where a "hard" task required a DC 15 check at one level, and the same "hard" task would require a DC 25 check if the character attempting it were higher level. Difficulty for most things scaled with character gains, so you weren't actually getting any better...
  8. occam

    D&D 3.x Play Board Games Review: "5e really feels like the best from 2e, 3e and 4e."

    It's missing because it's unnecessary. Page 42 was only required due to scaling difficulties. Bounded accuracy means you only need to remember 10/15/20 (maybe 25/30 on the outside), and those DCs will work throughout the life of a character. A couple of other things from 4e: - Monster design...
  9. occam

    D&D 5E (2014) Necromancer Games 5E Monster Teaser #2 - The Aranea!

    If you think that's bad, look at the names for Japanese-derived monsters. Tanuki is the name for a raccoon dog, and also the name for upright-walking, shoe-wearing talking spirit raccoon dogs. Kitsune refers to foxes, and also to magic-wielding talking multi-tailed fox spirit creatures. Same...
  10. occam

    D&D 5E (2014) Does anyone who got an mm at Gencon want to offer up spoilers to us?

    Oh... my... god. Now I have the idea for the most frightening adventure... EVER. Players, meet... Bozo the Lich.
  11. occam

    D&D 5E (2014) MM table of contents and stat block index

    Actually, dire wolves *are* just giant wolves (which is what they actually were, more or less); worgs are intelligent giant wolves. They're separate.
  12. occam

    D&D 5E (2014) MM table of contents and stat block index

    Those are mostly giant animals now. The dire wolf was a real thing; there were never dire bears, dire apes, dire wolverines, dire camels, dire penguins, etc. 3e misapplied the term by using it generically for any extra-large, mean animal. I'm glad they've undone that. Here's my nitpick...
  13. occam

    D&D 5E (2014) I have something... THE TARRASQUE!

    Uh… who's treating combat as a tactical tabletop disconnected from the rest of the game world again?
  14. occam

    D&D 5E (2014) I have something... THE TARRASQUE!

    Yeah, that feels like an oversight. The tarrasque has always regenerated like crazy, right? That's part of its schtick. I mean, the crapton of hit points is certainly going to help... Yes, but to make a DC 30 Con save, the tarrasque has to roll a natural 20. Did they mean to make the DC that...
  15. occam

    D&D 5E (2014) Finally

    Tarzan not included in the list in the list of ERB's suggested works, when the main character is the epitome of the barbarian class? (Athletics, nature skills, lack of armor, and especially the frenzied bouts of rage -- it's almost like ERB was a D&D player who traveled back in time to write...
  16. occam

    D&D 5E (2014) Legends and Lore July 28: Keeping it Classy

    How many rogue "subclasses" did the 4e Player's Handbook contain? Two. How many did the 3e/3.5e PHB contain? Well, there really weren't any, so… one? And you're disappointed that the 5e PHB contains three rogue subclasses, the combined total of the previous two editions? There's only so much...
  17. occam

    D&D 5E (2014) Legends and Lore July 28: Keeping it Classy

    I don't know that that's even necessary. I've already played decent fighter/mages -- mountain dwarf wizard, multiclassed war cleric/wizard -- without a special subclass. With proficiency/attack bonuses being leveled across classes (so attack bonuses don't fall behind), the wizard's higher hit...
  18. occam

    D&D 5E (2014) TIAMAT! It's that gargantuan mini we've all been waiting to see!

    Yeah, what's with that? That's certainly not what I imagine when I think of Platinum. Still, the models look great. I may have to get that Tiamat.
  19. occam

    D&D 5E (2014) Interesting talk with Mike Mearls (a few secrets slip too!)

    No one's talking about Mike's mention of official conversion guides for previous D&D editions? I find this much more exciting than whether one version of fighter will do slightly more damage than another. :p I know there's been talk of conversion guidelines before, but I don't recall it being...
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