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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: You're probably right about the saves, I'm not sure. Aussie provokes. Good Guys: Jozan (cleric of pelor, SW): -7/58hp, dying (1), -2 vs. Kex, sick Pete (ice archon, leader): 70/117hp, injured, -5 def, vuln fire Gansk (human fighter, SW, AP): 39/65hp, injured, marked, -5 to hit Lurch...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Ouch! Serious trouble is right! Good Guys: Jozan (cleric of pelor, SW): 25/58hp, bloodied, -2 vs. Kex Pete (ice archon, leader): 70/117hp, injured, -3 def, vuln fire Gansk (human fighter, SW, AP): 65/65hp, full Round 113: (Aussie resets SW on round 114) Jozan gets sick and recharges...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Kex can't fry and fear Pete with his AP action - the eyes need different targets. I'll apply the fear to Monte instead. Good Guys: Jozan (cleric of pelor, SW): 58/58hp, full, -2 vs. Kex Pete (ice archon, leader, SW): 62/117hp, injured, -5 def, vuln fire Gansk (human fighter, SW, AP)...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Heather should have 88 hp. Good Guys: Jozan (cleric of pelor, SW): 58/58hp, full Monte (shade knight): 30/72hp, bloodied, marked, -5 to hit Pete (ice archon, leader, SW): 105/117hp, injured, concealed Monte's shadowing blade inflicts 4 more damage on Lord Soth. Round 110: Jozan the...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Yeah, it is a crappy ability - there is probably something I'm misinterpreting that makes it so crappy. It does help a little if Aussie wants to fly around, since he is a clumsy flier. If he stays in the air, ranged attackers get CA. Good Guys: Monte (shade knight, SW): 48/72hp, injured...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: No, I forgot. Heather gets 24 hp back. I think she provokes for shifting through the ice. Good Guys: Monte (shade knight, SW): 48/72hp, injured, dominated Blossom (dwarf shieldmaiden): 55/96hp, injured, marked Pete (ice archon, leader, SW): 110/117hp, injured OA on Heather is 10+23+4, hit...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: There is confirmation from the new 4e adventure that dazed allows only one action a round and that dominated creatures are dazed. Good Guys: Monte (shade knight, SW): 48/72hp, injured, dominated Blossom (dwarf shieldmaiden): 60/96hp, injured, marked Pete (ice archon, leader): 110/117hp...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: I thought Thrommel had 10 hp left, but since that is just one away from making him go gaseous and run to his coffin, there isn't a real need to retcon. Yeah, I forgot about teleporting out of the arena. It looks like we have some confusion with the icons on the lamia's card. IMO, the...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    AFK until late Saturday night.
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    4e Battle of Good & Evil - Rules and OOC Discussion

    Some tidbits have been released about the delay and ready actions. Readied actions that use an action as the trigger are immediate reactions - they do not interrupt the triggered action. After the readied action occurs, your initiative is changed to one before the creature that used the...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: It looks like Thrommel regenerated in reverse. He should have 53 hp, not 31. Good Guys: Monte (shade knight, SW): 60/72hp, injured Blossom (dwarf shieldmaiden, SW): 96/96hp, full Pete (ice archon, leader): 110/117hp, injured, concealed Round 105: Monte does not recharge ( :3: ) and...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: The limitation is not explicit, but the power is listed under "Limited Abilities" and has no recharge number. If it could be used at will, it would have been listed with the attacks or under the "Abilities" category. I gave Duane 16 damage. Lord Soth swims at one-quarter speed, so one...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Lord Soth can pull that path of destruction manuever only once per encounter. Duane stays at 80N50E. Good Guys: Blossom (dwarf shieldmaiden, SW): 96/96hp, full Duane (magma brute, SW): -28/98hp, unconscious, marked, -2 def Pete (ice archon, leader): 110/117hp, injured Oz (emerald orb...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Duane (magma brute, SW): 29/98hp, bloodied, marked Pete (ice archon, leader): 110/117hp, injured, dazed Oz (emerald orb wizard, SW): -6/48hp, unconscious Scotty (balhannoth, SW): 30/80hp, bloodied Round 102: (Whaddya know, Thrommel resets SW - as if he needs it - this round) Duane...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Senshock definitely provokes, there is no withdraw action. I assume he can run but going up is difficult terrain, so he makes it to 60N45E10Z. Thrommel gets +2 to hit because he is Lord Soth's undead ally. Good Guys: Duane (magma brute, SW): 66/98hp, injured, -5 to hit, marked Pete (ice...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: Senshock can use Sudden Phasing and take no damage from Lord Soth. Good Guys: Duane (magma brute, SW): 98/98hp, full Pete (ice archon, leader, SW): 81/117hp, injured Oz (emerald orb wizard, SW): -6/48hp, unconscious Scotty (balhannoth, SW, AP): 30/80hp, bloodied Scotty tries a Warp...
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    Grapple for Dummies?

    You missed the part where creatures with improved grab inflict their natural weapon damage, plus possible constrict damage, with a successful grapple check. They do not have to attack at -4 to hit.
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    OOC: I don't have a definitive answer on ability checks, but I would tend to think that attack modifiers do not apply. Good Guys: Nicole (skeletal tomb guardian): 4/112hp, bloodied, -2 def, -5 to hit, marked Pete (ice archon, leader, SW): 81/117hp, injured, angry Oz (emerald orb wizard, SW)...
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    4e Battle of Good vs. Evil: Ice Archon & Co. vs. Eye Of Flame & Co.

    Good Guys: Nicole (skeletal tomb guardian): 24/112hp, bloodied, -2 def Pete (ice archon, leader, SW): 107/117hp, injured Oz (emerald orb wizard, SW): 13/48hp, bloodied, marked, -5 to hit Oz's OA with his puny dagger is 10+7-7, miss. Round 98: Nicole moves to 45N25E and double attacks Lord...
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