OOC: Senshock definitely provokes, there is no withdraw action. I assume he can run but going up is difficult terrain, so he makes it to 60N45E10Z. Thrommel gets +2 to hit because he is Lord Soth's undead ally.
Good Guys:
Duane (magma brute, SW): 66/98hp, injured, -5 to hit, marked
Pete (ice archon, leader): 110/117hp, injured, dazed, +2 defenses
Oz (emerald orb wizard, SW): -6/48hp, unconscious
Scotty (balhannoth, SW): 30/80hp, bloodied
Scotty's OA is 19+19, hit. 15/2 = 7 damage.
Round 101:
Duane gets zapped and tries a Bull Rush on Lord Soth, 19+12 Str vs. Fort, succeeds. Lord Soth is pushed to 95N50E.
Pete takes his second wind. He misses his save (9-2). Good's fate is down to one roll next round!
Oz recharges (
). He stays steady (13).
Scotty does not recharge (
). He moves to 80N40E and attacks Lord Soth.
5+19, miss. Take an AP and try again. 8+19, missed again!
Good Guys:
Duane (magma brute, SW): 66/98hp, injured, -5 to hit, marked
Pete (ice archon, leader): 110/117hp, injured, dazed, +2 defenses
Oz (emerald orb wizard, SW): -6/48hp, unconscious
Scotty (balhannoth, SW): 30/80hp, bloodied
Scotty's OA is 19+19, hit. 15/2 = 7 damage.
Round 101:
Duane gets zapped and tries a Bull Rush on Lord Soth, 19+12 Str vs. Fort, succeeds. Lord Soth is pushed to 95N50E.
Pete takes his second wind. He misses his save (9-2). Good's fate is down to one roll next round!
Oz recharges (
). He stays steady (13).Scotty does not recharge (
). He moves to 80N40E and attacks Lord Soth.5+19, miss. Take an AP and try again. 8+19, missed again!
). He waits on Thrommel.
). He moves to 75n10e and targets Scotty and Duane with a spectral dissipation for 20 necrotic and -2 defenses for rest of encounter.
). He moves to 90n50e, attacking Duane three times for 48 damage. Duane is teleported out, despite the available second wind.
). He charges to 75n20e and attacks Blossom with a high guard attack, 18+20+1 for 27 and Blossom is at -5 to attack for one round.