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  1. V

    . . . while you're at it. . . Fix heavy armor!

    Wow! Someone else who finally gets it! Awesome!
  2. V

    . . . while you're at it. . . Fix heavy armor!

    Adventurers are "few people."
  3. V

    . . . while you're at it. . . Fix heavy armor!

    Ah, so you want something very much like the way 3e GURPS armor worked, with Passive Defense and DR. 4th Edition GURPS has been out for a while now and they change that in the new edition. So, no, thank you. I'm just saying here, but in GURPS this isn't necessarily true. Enemies will...
  4. V

    Who's getting the freebies from RPGNow?

    I downloaded Twilight 2000 and Thrilling Tales. Thrilling Tales, being a D20 Modern product, was less than thrilling. But I'm stealing the bandwidth anyway, so no big loss. Twilight 2000 is pretty cool, though.
  5. V

    An end to scry-buff-teleport?

    Not hard to miss at all--it's in the magic chapter and it's a single line in a section that's not much bigger than in the previous edition. Many people (like myself) were probably too occupied figuring out the new weapon damage scaling table and square horses to notice.
  6. V

    Help me find a way to make rogue useful in BBEG fight

    How do you plan for the rogue to be sneak attacking this army?
  7. V

    An end to scry-buff-teleport?

    Double tap.
  8. V

    An end to scry-buff-teleport?

    How could it apply? I don't think you can create it through walls and all it does is see normally, IIRC.
  9. V

    D&D 3.x Combat Roles: Did The Striker Exist Pre-3e?

    I'm sorry, are you suggesting that there are people who believe that the rogue should be more than 20-40' in front of the party? And furthermore, that people believe that Scrying is useful for scouting? Divination spells, I might believe. Arcane Eye, Prying Eyes, Clairaudience/Clairvoyance...
  10. V

    An end to scry-buff-teleport?

    Whaaat? That's a ridiculous layout decision! That only applies to, what, Scrying and Greater Scrying? Put it in the spell description of Scrying and you're covered! But more importantly, LEAD SHEETING BLOCKS SCRYING!11!ONEone Whee! There's your answer, folks! This was added in 3.5, as I just...
  11. V

    An end to scry-buff-teleport?

    In 3.5e, Scrying doesn't create a sensor. You can't notice it, you get a Will save. This, howeve, raises the question of if you know you failed a will save.
  12. V

    An end to scry-buff-teleport?

    That's not what he said.
  13. V

    why not getting rid of coup de grace?

    Exactly. In GURPS, you could deliver twelve hits (AoA Double, 2 per second) to a helpless creature in that period of time, which if you were using a bigger weapon (i.e. a sword or axe and not a dagger or knife), should be able to take them out of the fight even considering things like neck...
  14. V

    Running the Tomb of Horrors in 3.5

    The traps don't work like that. The traps/items/stuff that should actually kill you (i.e. if you are simply unlucky and not totally stupid), are magical, not mechanical. The mechanical threats are background noise.
  15. V

    Who mugged the Sword Sage?

    Oh, that's what he means. Wow, people don't know about that? That was one of the first things I noticed when I read them.
  16. V

    Running the Tomb of Horrors in 3.5

    Your fun is mind-reading practice?
  17. V

    Who mugged the Sword Sage?

    I'm sorry? Yes they can, only swordsage gets Shadow Hand school/discipline/pants?
  18. V

    An end to scry-buff-teleport?

    Forbiddance, Hallow, and Unhallow are all Cleric spells. Druids also get Hallow and Unhallow. Dimensional Anchor is a Cleric spell. Check my sig for a non-magical way to make SBTers cry. I define natural energy as geologic or meteorological in origin, but you could also define it as living...
  19. V

    Who mugged the Sword Sage?

    I want my Rogue to be able to non-magically teleport through shadows and choke people with shadowstuff. That would be really cool.
  20. V

    Running the Tomb of Horrors in 3.5

    Personally, the Tomb is memorable for the unique individual rooms and challenges, not the sort of traps you see elsewhere in other dungeons.
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