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  1. M

    Interesting Ryan Dancey comment on "lite" RPGs

    True - I only meant relative to 3e that C&C is rules lite. Even at rules-medium, it confounds the assertion that's being made ...
  2. M

    D&D 4E Suppose 4e is released, do you buy it?

    I already switched to Castles & Crusades. 3.5 turned out to be too funky for me.
  3. M

    Interesting Ryan Dancey comment on "lite" RPGs

    Wow, what a bizarre assertion...was Mr. Dancey using humans or lab rats in his experiment? Anyone who thinks Savage Worlds or Castles & Crusades don't play faster or create characters faster is using some weird control group. I can see some people not LIKING Castles & Crusades, for example, but...
  4. M

    Power Curve in C&C vs. D&D

    I don't think there's a good formula, but if there is (and I'll be looking, since that sort of thing is a good guideline) it's closer to an arithmetic progression than a geometric one. You mean the number of xp that's appropriate for a monster opponent?
  5. M

    Power Curve in C&C vs. D&D

    Another thing I've noticed is that the C&C xp awards for monsters is less than in 1e. I will be multiplying the C&C numbers by as much as five in several cases. I like a slower progression, but not slower than 1e.
  6. M

    Castles & Crusades standing the test

    I don't dislike the wargaming side (I do love minis). One can play a wargame lite or heavy, and I do want to nail down reliable house rules for the wargaming side. If the combat side doesn't function as a good wargame, then it's a different game. But a lite wargame permits more narration of...
  7. M

    Power Curve in C&C vs. D&D

    No, you're not expected to have the magic items. However, since the character abilities are much less powerful than in 3E, the ratio of personal capability to what you get from items might be about the same. I'm not sure on this yet. Henry's right about the differences - the curve is more...
  8. M

    Castles & Crusades standing the test

    Well, my group is now game back on, after discussions. My players are good - they just tend to a different set of priorities in RP than I do. From my side one thing that I learned from my own posting is to remember that the wargaming side is crucial to player survival, and that if they don't...
  9. M

    Castles & Crusades standing the test

    Yeah, we also used minis, feats, flanking rules and criticals. I don't think C&C is meant to be played RAW, frankly - house rules are assumed, just not mandated. Any D&D style game has a wargaming component. No question. The C&C version is rules-light on the wargame part because it takes...
  10. M

    Castles & Crusades standing the test

    Hey, Moogle. I always read your posts carefully, because you've gamed in a lot of systems and thought about them pretty carefully, even though you and I tend to differ over C&C pretty much across the board. In this case, though, I think you didn't catch everything in my post. I wouldn't at...
  11. M

    Castles & Crusades - just got my copy of M&T

    I still haven't settled down for much of a straight-through read, but everything seems to be covered in the treasure tables, from fiefs to magic item creation. The number of items described seems at first glance to be fewer than in the 3e DMG, but not by a whole lot. There are almost no...
  12. M

    Castles & Crusades standing the test

    I haven't quit the game - I'm still playing with the wife and kids. I'll play as a player with my group, 3.5. I just won't DM 3.5, but I'll play. We'll see how it works - 3.5 might seem VERY VERY slow to the same players after C&C.
  13. M

    Castles & Crusades - just got my copy of M&T

    At last! My copy of M&T arrived in the mail today. I have only just started going through it (mainly checking the edits I made to the original draft - I read through A-F in an early draft). And also showing my son my name in the title credits. So far, all I've looked through is layout and...
  14. M

    Castles & Crusades standing the test

    I didn't quit GMing C&C because I have any problems with C&C. I quit GMing C&C because my players (with one exception) fundamentally don't get the fact that C&C has a different gaming objective than 3E, and the effort to focus on that objective as a GM is wasted if the players aren't going to...
  15. M

    Castles & Crusades standing the test

    I hear you on the micro/macro level, Henry. Well said. C&C's monsters (no stats, attack bonus is HD, save bonus is HD, etc) are very much like that, but as you say, the micro level in C&C isn't anywhere near as micro as you can get with 3.5.
  16. M

    Castles & Crusades standing the test

    My thing about C&C vs True20 is that with C&C you can play the older edition materials straight out of the box. And I like the traditional classes.
  17. M

    Castles & Crusades standing the test

    Eh...I'm probably considered one of the regular evangelists. Oh, well. Henry raises an interesting point, and I agree with him. It DOES take more creativity as a DM/CK to run a more archetypal system, and more communication with the players about the character creation process. I think in...
  18. M

    Castles & Crusades standing the test

    I gave my players feats, too, to ease the transition from 3.5. One point about that - if you do it, think about making cleave a fighter-only feat. It works out in practice to be pretty powerful compared to the fighter's class abilities, as der kluge points out. I think specialist wizards are...
  19. M

    Castles & Crusades standing the test

    So far, my introduction of Castles & Crusades as a substitute for D&D 3E in my group has held on - six months in one campaign is a decent test of time, I think. I'm looking forward to the release of Monsters & Treasures - it's been kind of a long time to be using the 1E Monster Manual or...
  20. M

    My C&C campaign is kicking some major butt

    I can't take credit for the cheat sheet - I just posted it on the site. I haven't gone through anything to conform it with the errata, so you're right. I haven't been spending any time keeping things up to speed on my site because of RL time constraints, but I'm hoping that in a month or so...
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