Breakdaddy
First Post
I handled our last 3.5 campaign similarly. I let the PCs play a year (real-life) in the campaign, and let their actions affect the world around them in various ways, many of which were unseen. Then I fast forwarded the game (In-Game) 2 years and let them see what their in game decisions did to change the world around them, for better and for worse. The campaign world was now in the midst of a war between two major powers, and many of the things the PCs had done showed direct effects in the new wartorn campaign. At any rate, I bumped them up a level or two each and explained away the rapid level increase with time-compression. I was only handing out 75% XP to begin with, so I thought it went pretty well.