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  1. Joshy

    D&D 5E (2014) ToB Inspired Manuevers?

    Cool thanks!
  2. Joshy

    D&D 5E (2014) Positive & Negative Energy

    I have always seen radiant as light damage. I was just curious about how you seen healing magic. I'm guessing in your setting it's just another way to diffuse positive energy? Most of my D&D experience was with 3.5 so I know that it has influenced my perception. In 3.5 the positive energy plane...
  3. Joshy

    D&D 5E (2014) ToB Inspired Manuevers?

    Thanks! This is really close to what I'm building. Like really close, this is going to save me so much time. Thank you again.
  4. Joshy

    D&D 5E (2014) ToB Inspired Manuevers?

    Thanks are the maneuvers closer to the maneuvers in ToB or are the just add ons to the battlemaster?
  5. Joshy

    D&D 5E (2014) ToB Inspired Manuevers?

    Anyone have any or know of a good source? I'm trying to make a set of martial classes that work on the monks Martial Arts die, and Ki system. But I have no clue how many ki abilities I should grant and how often. I wanted to make a style for each combat type but I'm running out of ideas.
  6. Joshy

    D&D 5E (2014) Bards Should Be Half-Casters in 5.5e/6e

    Does anyone know any good bard reworks or alternates homebrew classes? I'm trying to find something with auras or spell songs. Maybe a concentration ability, that applies to all within range.
  7. Joshy

    D&D 5E (2014) Positive & Negative Energy

    Yeah I don't consider necrotic and radiant as negative and positive. I mean there use to be light damage I just don't mind the radiant as the new word for it. I miss the positive/negative interactions. I'm also not a big fan of healing being under evocation. I still see necromancy as lifeforce...
  8. Joshy

    D&D 5E (2014) Group skill checks

    Not how I do it but you could say that those with proficiency with stealth have the training to work together.
  9. Joshy

    D&D 5E (2014) Name a technique or design choice that your group enjoys, but that is generally unpopular.

    Commonly use: Starting stats can go up to 18 35 point buy 33 point buy for races with feats Races grant no stats Can draw a number of item equal to what you can hold. Items that need multiple hands to hand take that many to draw. Some spell fixes, like True Strike. Some feat fixes, Like anything...
  10. Joshy

    D&D General Your Best Traps +

    Sorry about the last one, here's another and I'll even make it short: The Offering: While traveling through a forest far from civilization the party notices that it has been getting a bit foggy with a chill to the air. The further they travel the less animal life there seems to be, it's quieter...
  11. Joshy

    D&D General Your Best Traps +

    The Room: Players enter a room with an hourglass on the wall across and a number of pedestals equal to the number of players minus 1. Each pedestal has a game or puzzle half completed. You can only move a single piece of any puzzle. When someone does this for the first time a ghastly wail...
  12. Joshy

    D&D 5E (2014) Positive & Negative Energy

    How do you explain healing magic?
  13. Joshy

    D&D 5E (2014) Positive & Negative Energy

    Yeah I wouldn't have any healing cantrip. I have played around with one that allowed the target to use a Hit Die to heal but they had to be conscious. I thought of just changing the healing and harm spells. But i didn't know if there was something I was missing that could break the game.
  14. Joshy

    D&D 5E (2014) Group skill checks

    For every person that passing, count it as two passing. So if half or more pass then the group passes.
  15. Joshy

    D&D General Thinking about Cantrips (building from 3.5/PF/4e/5e/A5E)

    It really depends on what you are looking for. Mechanically it works fine as is. If casters didn't have cantrips they would be using weapons and doing about the same damage. If it is about casters using cantrips in town, how is that any different then a warrior intimidating random people or a...
  16. Joshy

    D&D 5E (2014) Group skill checks

    I now use the base group check but I used to use: Apply the highest stealth bonus from anyone in the group. Roll with disadvantage if anyone in the group would have disadvantage with the check. If no one has disadvantage then the roll could have advantage as long as the one with the highest...
  17. Joshy

    D&D 5E (2014) Positive & Negative Energy

    Lol I thought it was a fantasy term. Damage type name changes: Sonic - Thunder Electricity - Lightning Positive use to heal the living and negative use to heal the undead.
  18. Joshy

    D&D 5E (2014) Limiting Cantrips?

    Just make a cantrip to keep it mundane. Like shillelagh but for a variety of weapons. A touch of magic guides the blade, Let it flow like a wave, One swoosh and a cut is made, All that is left is to watch them fade, For you have a Flowing Blade. Flowing Blade: Casting Time: 1 bonus action...
  19. Joshy

    D&D 5E (2014) Positive & Negative Energy

    I miss positive and negative energy. The damage name changes still bother me as well. I'm planning a campaign and I think bringing them back for it will be really fitting. Does anyone on here have any experience doing something simular?
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