D&D 5E Positive & Negative Energy

Joshy

Explorer
I miss positive and negative energy. The damage name changes still bother me as well.

I'm planning a campaign and I think bringing them back for it will be really fitting.

Does anyone on here have any experience doing something simular?
 

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WRT = "With regards to".

Feywilde was designed to be an adventurable positive material plane, shadowfel was designed to be an adventurable negative material plane. In 4e, a D&D cosmology was put together that focused on "how does this make for adventuring stories".

They did this with the Abyss, Astral and Elemental Planes as well.
 
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Lol I thought it was a fantasy term.

Damage type name changes:
Sonic - Thunder
Electricity - Lightning

Positive use to heal the living and negative use to heal the undead.
 

The most comparable experience I've had in 5e was the party having a pet baby shambling mound (shambling lump?) and my wizard healing it with shocking grasp.

I see no particular barriers in 5e to saying that healing is positive energy that damages the undead, and adding in negative energy. I would not try to correlate them to radiant and/or necrotic damage as those are already used extensively, and you don't want to have to rewrite how they operate in the system.

I would also refrain from creating a negative energy cantrip as the designers strongly discourage healing cantrips for homebrew, and it's one of their few suggestions for homebrew that I'm really inclined to take to heart.
 

Yeah I wouldn't have any healing cantrip.
I have played around with one that allowed the target to use a Hit Die to heal but they had to be conscious.

I thought of just changing the healing and harm spells. But i didn't know if there was something I was missing that could break the game.
 


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