Casimir Liber
Adventurer
Yeah...issue with the postive and negative material planes was that they were unexplorable as too hostile to life. So pointless to make adventures there really
Yeah...issue with the postive and negative material planes was that they were unexplorable as too hostile to life. So pointless to make adventures there really
Fully agree - in my world, the quasielemental areas adjut the Feywild and Shadowfell respectivelyWe could have (and we had) adventures at the fringe of it, or places where they leaked, etc. but I absolutely saluted the invention of the Feywild and the Shadowfell by 4e, they are not only brilliant ideas, but they really brought feys back in to D&D.
While I have had adventures take place there (both planes), they were major culminating events in a campaign. And that was cool - and was only possible because they were nearly unexplorable and hostile to life.Yeah...issue with the postive and negative material planes was that they were unexplorable as too hostile to life. So pointless to make adventures there really
Partially correct, but partially off as well....Feywilde was designed to be an adventurable positive material plane, shadowfel was designed to be an adventurable negative material plane. In 4e, a D&D cosmology was put together that focused on "how does this make for adventuring stories".
They did this with the Abyss, Astral and Elemental Planes as well.