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    D&D 5E (2014) Would you change a monster's hit points mid-fight?

    My new Paladin name "Amirite?"
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    D&D 5E (2014) Casting more than one spell in a turn/round

    Shield Spell is a "Reaction" Spell that can be cast out of your turn and some cantrips are bonus action spells as well as some higher level spells but I see these Higher level spells require a Weapon Attack "Action" first or are Healing Word spells Your "Turn" is casting a "Bonus Action Spell"...
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    D&D 5E (2014) Feral Instinct; Prescient Barbarians Problem

    I see it as this, if the Barbarian is in no danger then the "Feral Instinct" do not kick in, if the barbarian hears or sees the Party then the "Feral Instinct" kicks in and rolls advantage initiative and if the barbarian wins initiative the Barbarian can rage (if there are any rages left) If...
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    D&D 5E (2014) Cost of a Bowyer/Flecher Kit

    Carpenter's Kit would include a large saw, hammers, leveling devices, old style nails, etc.. maybe glue, could be used, maybe a combination of both, thx Don't think hammers were used in making the English Longbow, maybe a hafted Handaxe to cut the yew tree down for the bow, a dagger/Knife could...
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    D&D 5E (2014) Cost of a Bowyer/Flecher Kit

    Cost of a Bowyer/Fletcher Kit? fletching jig - does not have to be used, but helps with attaching the feathers glue - glue either the feathers and or the arrowhead resin - can be used to attach arrowhead or feathers wax - water-resistant coating feathers waterskin bag (soaking business end of...
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    D&D 5E (2014) Surprise!

    The Roll for Stealth and Perception checks is the chance to avoid surprise, (not including Feats, Magic Spells and or Items)
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    D&D 5E (2014) hide action usability?

    I play a rouge and I to would give disadvantage but even in combat
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    If you can not surprise them, then it is "Initiative" for the encounter; Assassin gets no Advantage on initiative but does get the initiative to any one who has not taken it's turn, just the opposite, the Feat gives +5 to initiative, a very large boost to initiative, an increase of Dexterity...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    Rogue Assassin, Immune to Surprise takes away the Prime Ability to Assassinate and the Rogues Sneak attack unless there is an Friend next to the target (First Round of combat most like the Rogue will beat all others in Initiative so there would be no Friend near the target, delay action until a...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    A Feat that makes you immune to the "Frightened" condition would be in my eyes OP, Advantage on Frightened condition like the Halfling's Race Ability and or +5 on save vs. Frightened/Fear condition would make you near immune but not quite
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    What other feats can you choose that makes you immune to a condition like surprise that affects a prime ability of a Class? immune to Surprise takes away the prime ability of the Rogue class, what other feat takes away the prime ability of a class, What Feat takes away spell casting? What Feat...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    Three Invisible Giants working with the Lich
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    Can I have a Feat that makes you immune to Poison? Immune to Death, Immune to Magic, Immune To Everything Maybe a Ring of Feats - each day at sun rise you name the Feat and the Ring will grant you this feat for 24 hours
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    I believe any Feat that makes you immune to anything is OP, Magic, be it a Spell or an Item is not included in this, only Feats Feats should give only advantages (not the Advantage Roll, maybe the Advantage Roll) on a situation So I made this Feat not to make you immune to Surprise but to give...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    The Feat alertness for an Assassin would be very useful if the group uses the Surprise in the Initiative round and not before it. Some use the surprise before the Initiative, others give the one doing the surprise top Initiative and others give Advantage on Initiative. If Surprise is used in...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    I believe the intent of the Feat was Defense but maybe it was for both Offense and Defense. But if it is for both then the wording should have been written different "Always on the lookout for danger" to something like "Always on the lookout for danger and always on the lookout for weakness" or...
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    D&D 5E (2014) So I think the Designers get the "Alertness" feat wrong and made it OP

    So I think the Designers get the Alertness feat wrong and made it OP; should be: Alertness - +5 to "Perception" and Advantage with "Perception" with Surprise Rolls; if you win the Perception to Stealth contest you gain +5 to Initiative fits better for the "Always on the lookout for danger"...
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    D&D 5E (2014) Surprise!

    the Assassin does blow it's cover when it shoots the arrow but only after the Assassination attempt is resolved; 600 feet is a long distance to cover for any creature With the Feat "Skulker" the cover is not blown even after the Arrow hits The Archer "Long Bow" Assassin with the Feat...
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