I made this up for my game for Air:
Air Elemental:
CR 1/4
AC 12
HD 2d6+4, Hps 12
St 10, DX 15, CN 14, Int 6, Wis 10, Ch 6
Att +4, 2 Slams d6+2 each
Whirlwind, DC 9, d6+2 save as per major
CR 1/2
AC 13
HD 3d6+4, Hps 16
St 11, DX 16, CN 14, Int 6, Wis 10, Ch 6
Att +5, 2 Slams d6+3 each...