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    D&D General What “hit points” is?

    I agree, hit points represents a combination of creature's toughness and combat prowlness. A sword is almost always lethal in combat, but the difference between needing one strike and ten to bring someone down is usually determined by how trained the opponents are.
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    D&D General Define Problem

    I play and DM, so when people have their "ideas to fix the game," I'm usually looking at how their ideas will work from the perspective of a DM and not the player. Most of the time, including your post a while ago, the "fix" will probably break the game. Most people who are only players can't...
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    D&D General Define Problem

    I don't play Rangers, but after reading the Ranger in the PHB, I can understand why no one likes them. Is that a problem specific to me? No. They did fix it in UA, but never released it for official play. So my suggestion for anyone who wants to play a Ranger, get XGE and play one of those...
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    D&D General Define Problem

    In the normal world, but in this one, it's usually someone whining because they aren't the OP character their ego demands them to be. Lol
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    D&D General Artifact hunt campaign help

    So if the artifact is going to be the focus of the campaign, then the campaign should revolve around the story of the BBEG, the artifact, and the relationship between the two. The BBEG should come into the game early and be the reason why the characters are hunting the artifact, the artifact is...
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    D&D 5E (2014) Warforged Disguise Kit

    I'm not really that familiar with Ebboron at all actually, but that actually would be kond of cool if they could transform to look like other races, but doing that will essentially just make them better changelings. Also I feel like warforges would be common enough that they could diguise...
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    D&D 5E (2014) Warforged Disguise Kit

    I would say no. He could easily pass as another warforged, which should be sufficient, but to look human, he would need magic. From a distance of you're wearing a hat, you may be mistaken as human. People need to use common sense with these things. A disguise kit is really just a make up kit...
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    D&D 5E (2014) Damage Spell Scaling

    You say you have proof then admitted thst you cant prove anything. You say I'm evading your question, but you can't even tell me what I'm evading. I aswered your questions. If you can't understand my answer, that's your failing not mine. Now you're going to report me because I don't agree with...
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    D&D 5E (2014) Damage Spell Scaling

    What am I evading?
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    D&D 5E (2014) Damage Spell Scaling

    So you admit you hadn't proved anything. Also you're being deceitful by taking AOE spells and saying "you gotta admit the damage bonus to a single target doesn't change much," except these are AOE spells, and you're effectively trying to double the damage on them.
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    D&D 5E (2014) Damage Spell Scaling

    What does this prove?
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    D&D 5E (2014) Damage Spell Scaling

    Which response have you stated that proved anything?
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    D&D 5E (2014) Damage Spell Scaling

    And this is why I feel you should be playing another class like a warlock. You're dismissing the majority of the strengths of a wizard and complaining it's too weak.
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    D&D 5E (2014) Damage Spell Scaling

    I understand that ppl want to do more damage and make the most overpowered build possible, but I don't see where it is broken.
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    D&D 5E (2014) Damage Spell Scaling

    The way I view it is, and Frogweaver has not tried to hide it, he wants a free way to do more damage with his AOE spells. The PHB and DMG says in the magic section that single target spells are made to do more damage than AOE by virtue of AOE can do more overall. He is using the argument that...
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    D&D 5E (2014) Damage Spell Scaling

    So how does that work with casters above level 9?
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    D&D 5E (2014) Damage Spell Scaling

    I looked at the spell point system option in the DMG and felt that it's still the same thing as the spell slot system. I really like how they did it in Rifts. Higher level spells felt more powerful and it showed by the points it took to cast the spells. Also what I liked about it, was you can...
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    D&D 5E (2014) Damage Spell Scaling

    I would've loved to see a spell point system, it's so much better. The problem with nostalgia ( back to my previous post), you usually remember the things you love, but forget the things you hate.
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    D&D 5E (2014) Damage Spell Scaling

    The difference between 1e and 5e is that in 1e and 2e, when the cantrips were level 1 spells, they had to automatically scale because you couldn't cast spells at a higher level, you had to prepare the same spell multiple times a day if you wanted to cast it more than once, if you prepare a spell...
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