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    D&D 5E (2014) 2020 Release Speculation Thread

    2019 is pretty much over. I don't think anything else is coming out this year, hardcover wise
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    D&D 5E (2014) STR modified Speed

    This also includes jumping
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    Well that's kind of the point. They don't want high level casters becoming magic item factories. They even said, Legendary items can't be made (by mortals I assume).
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    So for anparty of 6, that's a little over 3 years of prepping and 30,000gp
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    There is no ring of water breathing. I was assuming on making one uncommon because, the ring of water walking is uncommon, and both are the same level spell. If you want to move it up to rare, it will cost 5000gp and 200 days to make 1.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    The OP wants to keep the question general from a player's perspective I guess. The answer is no. While a permanent magic item may be superior to a spell in some instances, looking up the magic item creation rules: as an uncommon magic item it costs 500gp and 20 downtime days to create. So say he...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    No, the Spelljammer setting took place in the Prime Material Plane. There wasn't any Astral travel. The only travel between planes are the brief instances when they open a portal to the positive plane to enter or leave a crystal sphere. Which is pretty crazy, but still off topic.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    If you're not being specific, then like I said in my original statement, never because those preparations are pointless. The spell is by far better than those magic items, especially better than the potion which only lasts an hour.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    There's the barrel crab magic item that's a 2 man sub. It's not hard to make a bigger one or other magic items thst do the same thing. Hell Spelljammer had sailing ships in space.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    Let's look at the example of a typical underwater adventure or campaign. The players usually have some sort of vessel to transport them, either a boat or some sort of sub if the DM is generous to get them basically to where they have to go. If they have to swim, it's usually not for a very long...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    So everything you explained would be up to the DM. I was never arguing for potions only adding my opinion to what the rules actually state. But to clarify what I was saying is, like you said the magic is in the liquid, but it's magic. It's not like having already made Kool-aid and then...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    Since potions are magic, the liquid in the potion doesn't matter, and normal liquids getting in usually won't effect the potion itself. That's really up to the DM. The rules only state bad things happen when you mix potions. Also stated in the rules, you can taste a potion in order to identify...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    If the party is separated for more than 24hrs, then those separated would probably already be dead anyway. Separation is not a good option, but if you were going to split into groups, then it would be a smart idea to put the druid in one group and the Wizard in another. Players that are too...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    No, if you can breathe underwater, you can cast spells and use magic items. If you can't, you can't.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    The back up is the druid. There's no reason to make rings. Again 0 resources used vs 5000+gp per ring. I'm not at home so I can't look up the magic item tables, but there are a lot more things you can spend your gold on than creating magic items, especially redundant ones. Water breathing does...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    This depends wholly on which edition you're playing. 5e has no such checks. You can either cast the spell or you can't. There is no chance of failure.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    Are you agreeing with me? That's what it sounds like.
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    IDK where you learned math, but spending hundreds of thousands of gold to make two rings for each player is a smarter use of resources than casting 1 3rd level spell slot a day. They even have a druid for back up. It would cost them less to horde components to cast Raise Dead on the Wizard...
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    D&D General How often do your adventurers have lengthy - months+ - preparations?

    How long do they plan on being underwater and away from the Wizard? The spell lasts 24hrs and can be cast on 10 people. Making potions and rings are literally a waste of time and resources.
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    D&D General Savage Tide and the Demon King!

    I wasn't implying I was saying. It literally says it becomes another layer. That means it gets pulled into the Abyss. A perfect example of this happening is the entire plot of Baldur's Gate: Descent into Avernus. The city of Elturel is literally pulled out of the Prime Material Plane into the...
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