Search results

  1. M

    D&D 5E (2014) Confession: I Sometimes Miss Vancian Casting

    Yeah, tell us! That's got to be half the reason you started this thread anyway, right? Did you "unlock" a charging enemy's belt buckle?
  2. M

    D&D 5E (2014) Confession: I Sometimes Miss Vancian Casting

    Ahh, nostalgia. In this case it might also be a little bit of Stockholm syndrome... ;) But I hear you. Constraints, even stupid ones, can often lead to interesting creative solutions to get around them.
  3. M

    D&D 5E (2014) Advantage/Disadvantage - Common or Special?

    Uh... What? That's a very strong assertion, that goes way beyond the context here. Do you really believe that? Care to elaborate? For example: As far as you're concerned, player knowledge and character knowledge are the same thing?
  4. M

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    I'm confused. First part of your post you indicate you don't think the same thing as me, but I don't see the disagreement. Again, I'm only discussing what counts as different encounters, not about what may or may not be different "battles" or "combats". The expected 6-8 number is for encounters...
  5. M

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    No, I agree those are hugely different, due to the short rest. In my earlier post I specifically indicated that the short rest is the thing that's key. The distinction is this: multiple back to back encounters that function, thematically, as a single, tense, drawn out engagement (separated...
  6. M

    Vitality Dice: A damage variant

    Taking all of your changes together, what use is left for CON? DEX is now used for range/finesse, Defense, and damage avoidance? Seems excessive.
  7. M

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    These are all great points but they don't directly impact encounter design in 5e. Same way that starting an encounter when the party is asleep (and so partially unarmed, prone, etc.) doesn't make the encounter count for more or less encounters. Those difficulties aren't factored into action...
  8. M

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    Your stated goal is to see how many people follow the "encounters per day" 5e guidelines. As I explained, the way you were defining "encounters" is not really consistent with how they function in the DMG.
  9. M

    D&D 5E (2014) How many combats does your 5e group typically have between long rests, if you have at least one?

    Your definition of combat doesn't fit with the intended goal of the poll. Successive fights should be balanced and considered as distinct encounters. If you fight an owlbear, and when it dies you fight another, and then when that dies you fight a third... That encounter's XP budget should not...
  10. M

    Vitality Dice: A damage variant

    I had another thought... Even with huge numbers of d12 vitality dice, I think creatures like dragons may not be well served by these rules. You might consider giving larger creatures some kind of multiplier. Assuming you intend on using them; this system obviously seems calibrated for a more...
  11. M

    AD&D 1E Getting a 1E/2E feel from 5E

    I don't even care much if a particular DM chooses to exercise the option or not. The point is, it's an option. It's easy to kill PCs. If someone chooses to treat them with kid gloves and then complains that it's hard to kill PCs in 5e, that's... Kinda silly, no?
  12. M

    AD&D 1E Getting a 1E/2E feel from 5E

    I often wonder if people saying character death is rare in 5e noticed that taking any damage at all while at 0 HP counts as a death save fail. So if you go up against a pair of Thugs, and the first one crits you to 0, you're dead. He hits you with his second attack, death save fail, and the...
  13. M

    D&D 5E (2014) Dealing with a trouble player and a major blow up

    This thread just reminds me why I have zero interest in running AL or open FLGS games for strangers. I have so little patience for players that clearly aren't going to mesh with the group, or add a distinct value to the type of game I am going for. Such players should be asked to leave the...
  14. M

    Vitality Dice: A damage variant

    I agree that healing is too messy in general right now. I get the idea behind the Con check, but... implementation needs work I think. You're probably be right about DR being nice all the time, even though monster damage does get awfully high. DR 8 is nothing to sneeze at. But the problem of...
  15. M

    Vitality Dice: A damage variant

    More thoughts: getting hit is way easier. This makes stuff like Sharpshooter, already fantastic, even better. I'd recommend finding a way to mitigate this or account for it in some way. Also, the DR from armor is ultimately going to be negligible; damage goes up a lot as levels increase. And...
  16. M

    Vitality Dice: A damage variant

    One of the better attempts I've seen at hacking in a grittier wound system. A lot of nice touches, and it's not too overly complex. More rolls, of course, but... They look simple enough. Biggest criticism after my first read: I think you may have calibrated healing too fast, since the only...
  17. M

    D&D 5E (2014) Do you need mechanical choices after 1st level to be D&D?

    Sounds fantastic, though a fair amount of work as has been said. I do wonder if the 5e framework is the best fit; A different rules framework might lend itself to this more easily. That said, I'm still running a BX/3.5E6 mashup that's 80% home brew and 20% recognizable D&D rules and its...
  18. M

    D&D 5E (2014) Carrion Crawler Queen lair

    Quickleaf posted in another thread about how much his party has been walking over encounters so far. So I'm going to assume the goal here is a serious challenge that could leave a few of the good guys dead. Given that the protagonists have 9 independent turns between them (6 PCs plus 3 NPCs)...
  19. M

    Does Medium Armor Need a Buff?

    Medium armor is slightly better than light armor... for everyone but the top fraction of a percent of people that are so acrobatic and quick that they're better off in light armor. This is sort of analogous to the way that in 3.5 you could theoretically get someone with such a high Dexterity...
  20. M

    D&D 5E (2014) For the Record: Mearls on Warlords (ca. 2013)

    One of the best bards I've ever seen in a game was a frontier world in 3.5, where the player was a hobgoblin tribesman from a Maori-inspired culture. His only "performance" sort of skill was the traditional haka. He mostly tore people apart with a pole weapon. Yeah, I agree, I don't see any...
Top