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  1. KiloGex

    How would you handle a Paladin?

    I had a party of 3 rogues and 1 paladin - and all 3 of the rogues were evil. The key to the party was that they would be discovered if the paladin ever used detect evil within their vicinity. The rogues needed to make sure that the paladin never had an excuse to cast the spell. There in lies...
  2. KiloGex

    Play standing up

    As the GM I stand up throughout most of the game. I do a lot of walking around the table and gesturing, as I find that it not only helps me get into a character but also helps to put pressure on the players and can really emphasis a tense situation when you're pacing around the table. And just...
  3. KiloGex

    Mind-Blowing Player Choices

    I had a player once as a higher level stonechild barbarian who was in a 1-on-1 battle with an orc Eye of Gruumsh. They were in hand-to-hand combat as a show of prominence, and the player got punched right in the face. He raged out and grabbed the orc by the neck. He exclaimed to me that he...
  4. KiloGex

    It's weird that you can full-attack when you're grappled

    I've always been a bigger fan of Ass Grabbing & Gropping, or AD&D, myself.
  5. KiloGex

    Finally started my campaign.

    Oh, and this.
  6. KiloGex

    Finally started my campaign.

    As for the big bad, I'd just make him as the level that you intend on him being when the party finally encounters him. Until then, have him simply treat them as insignificant creatures - toying with them every once in a while until he feels that they have become too bothersome and are taking up...
  7. KiloGex

    Litterboxes: Tell us about your crappy Sandbox experiences

    At that point in the campaign, I just wanted a fresh start. This was more an act of mercy (for me, as much as it was for them) rather than the pangs and turmoil of a sandbox.
  8. KiloGex

    Litterboxes: Tell us about your crappy Sandbox experiences

    They had started the entire campaign with nothing but scraps of cloth for clothes, and then in one fell swoop had been freed from their prison, handed a bag each and told "this is everything you'll need to survive. Head east until you meet up with the caravan." At this point, I'm not going to...
  9. KiloGex

    Mind-Blowing Player Choices

    Ever notice how the best plans usually involve either blowing things up or setting them on fire?
  10. KiloGex

    What do you steal from published settings?

    Oftentimes I will create my own setting (continent, countries, kingdoms, history, etc) and then use published campaigns as outlines for my own. For instance, I've taken the Kingmaker campaign idea and placed it into a dwarven settlement, simply using the main story hooks and characters. I've...
  11. KiloGex

    Mind-Blowing Player Choices

    Have you ever had a player do something so out of the box that you were stunned by their actions? Something that was just so creative and magnificent that you just had to stand in awe for a moment at their genius? Example: A group of soldiers walking through a foreign town looking for...
  12. KiloGex

    We don't "slaughter"!

    I would say that the paladin and (to a slightly less extent) cleric would attempt to destroy the evil, no matter what it's origin was. The druid I would expect would attempt to discern whether the pups could be saved while the rest debating on whether or not the creatures would be worth saving...
  13. KiloGex

    Litterboxes: Tell us about your crappy Sandbox experiences

    I had a campaign set up where the players would break free from a slave camp and then, using the maps that they were given by their accomplices, make their way to safety. The one problem I ran into is that nobody took Survival or Nature or any such skills that would allow them to navigate in...
  14. KiloGex

    Can't live without them

    So basically, what you're saying is every class?
  15. KiloGex

    Too many TPKs?

    My one problem with this is when the party is just not playing up to their potential. I've had groups that just don't work together and compile a good strategy during combat, choosing instead to run around and do their own thing. When the enemy is working together (even cheetahs know how to...
  16. KiloGex

    As a DM, what is your default answer to player requests?

    With my group, it's a progression. With my players it's a game where they make an insanely egregious request to which they know that I'll say "absolutely not" to, and then little by little they'll lower the absurdity until I eventually say "Sure, why not". However, even when I make it to that...
  17. KiloGex

    Charms and Agreements

    1. My feelings are that the target of a spell always knows that they are such, either during or after. Especially in a campaign where magic is prevalent, a person under the affects of a charm spell would most likely come to the conclusion that this is why they have been so nice to a person...
  18. KiloGex

    Can't live without them

    I've actually been pretty lucky in having creative players that choose different classes almost every time. I've run 5 campaigns in 2 years with a total of 33 characters, and the only repeating class that I have ever had was a druid, of which there's been 3. However, it does seem that the most...
  19. KiloGex

    Grimm or Once Upon a Time

    Grimm lost me nearly from the very beginning: The setup took way too long, the characters aren't strong, and the acting isn't all that great. I am a fan of the idea behind it, but overall the execution isn't good enough. On the other hand, I love the story of Once Upon a Time; the characters...
  20. KiloGex

    Giving players narrative control: good bad or indifferent?

    I wouldn't consider this giving control over to the players, because that would insinuate that I have control over everything in the first place. I think it's presumptuous to say that I, as the GM, control everything that goes on within the game. Yes, I could have control over everything that...
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