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Mind-Blowing Player Choices

I still remember when the party was fending off an undead invasion, led by a vile necromancer. The halfling thief was on the roof of one of the buildings, doing damage with his crossbow. The necromancer spotted him, decided to go in for the easy kill, and began to climb up the building to reach him.

The halfling pulled out and activated a Quall's feather token. The necromancer was crushed to death by a swan boat.

:p

Subsequently, the rest of the campaign was spent at odds with the necromancer's son, a powerful summoner. He wasn't all that fond of dad, but it sets a bad example to let someone get off scott free with killing family.
 

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I remember an old campaign where we were all playing evil characters.

We were trying to sneak in somewhere, so our DM invented this paste that you could smear onto your face to remold your features, permanently. We brought a load of the paste, snuck in there in disguise, and did the deed (whatever it was, can't remember now).

However, me and one of the other characters kept a load of the paste. Months later, in one of our regular inter-party blow-ups, we captured one of the other PCs, slapped a load of paste on his head, and then buried a boulder in his skull (Shrink Item on a boulder, treated to a Permanency spell). Both of us then had these little lighter-sized clickers made that cast Dispel Magic, which we'd get out as a reminder whenever he annoyed us.

Anyway, the look on his face as we described what we were doing to his character was priceless and will live with me forever.
 

I had a player once as a higher level stonechild barbarian who was in a 1-on-1 battle with an orc Eye of Gruumsh. They were in hand-to-hand combat as a show of prominence, and the player got punched right in the face. He raged out and grabbed the orc by the neck. He exclaimed to me that he wanted to rip his *expletive* throat out. Figuring there was no way that he'd make a decent enough STR check (I did some quick reference checks and set the DC at 28). Well.... He rolled a 19, giving him a total of (you guessed it) 28.

The stonechild clenched down and crushed the orc's throat, then for dramatic affect continued to stomp on his head until the rage wore off.

This same character also jumped onto the back of an unsuspecting centaur, snapped his neck, and then lifted him up and slammed the corpse into another centaur. Gotta love improvised weapons.
 

Our group has a lot of experienced players that have been playing from the 80's so there is always something. I DM one local campaign and know that no matter how hard we prepare you better be prepared to go any direction with some of our sessions. Winging it on the fly has lead to some of the best though.

We have one player in particular that is king of coming up with brilliant ideas. Problem is, detail oriented and can drag it down from time to time but some ideas are phenominal. In one campaign based on Rome and establishing colonies in the new world with teleport gates etc. , there is one session that really stands out.

It has been a while so details of the mission are a little gray now. We had to enter city that we had under siege without them knowing. So to do this, we came up with the plan to trebochet in with an ionvisibility sphere and feather fall together so no one would know. Worked great. The acting leader of the house was there and and our DM is known for wanting to make up unique and custom magic items. In this particular campaign, we all had a legacy item. At certain levels, these items gained more powers and each was unigue to the item we all had. Well, we completed our mission and were making our way out of the city. Our legacy items were able to reveal there location within 1 mile or something like that. This guy chose shurikens as his. He was able to stealthily get close to the head of the house and planted a shuriken on him. He then escaped out immediately with a fly or something that he was able to do very quickly. That part is gray.

When he got back to us, he says to the DM, we are aiming that trebochet at this and shooting immediately. The DM loved it and never saw it coming and this guy was to play a very big part going forward. We had a chance to hit him and it was good but the shot missed. However, that idea played out was way better then I am making it sound.

This is part of the game and great ideas make great sessions. Have fun at whatever. Rules are guidelines and think outside the box. Play on
 


Cool thread.

I co-dm'd a campaign where the players were newish and all playing evil characters, so you know what that means - gory, gruesome murders too despicable to describe here.

I can say one thing they did - round up the survivors of a small potters hammlet they had raided and stuck them all in the kilns alive. Horrifying.

A friend of mine told me he played a vampire game where one of the characters could change her body parts at will. She seduced a security guard and bit his favorite body part off - with the part of her body that used to be HER favorite part, but was now a fang'd maw. Freudian.

When I was a younger player I just did crazy stuff. We found ourselves on in a scary other-worldy dimension next to a bottomless chasm, a point at which the DM admitted he had expected us to turn around and go the other way.

I jumped in. So did everyone else. We ended up in an unfamiliar part of the prime material plane.
 

Into the Woods

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