Starmaster was a play by mail RTS game apparently. It used a human intermediary but eventually was mediated by a computer. How interesting. You would mail in your changes and that would be input into a computer and then you would be mailed back the results.
I justify player characters becoming godlike because of the things they were brave enough to encounter. But they should only be that powerful to the average person, not in comparison to the challenges they continue to face. If you think about it too much it is very strange. Really any random...
I find the juxtiposition of the games in this article interesting. Some light or experimental systems with focus on narrative and storytelling and then Drinax, the mother of all spreadsheet generating adventures.
I am excited to move to Talespire or Realm Engine in the future. I will miss being able to grab an image for a map and drop it in easily, or use a hand drawn map I scanned in, or one I made in Dungeondraft. I recently purchased the RotRL $60 pack for Roll20. Worth it to me to not have to remake...
Its always fun to play characters who think they are good at something or are actually bad. Its also fun to turn strengths into weaknesses. Sure I can throw fireballs, but only if I have a cookie first, no cookie no boom boom.
Cowboy Bebop is still one of my favorite things. There was a d20 roll under system out there a while back that was not very good. My friends and I used nWoD instead which worked very well.
Oh Heroes Unlimited. One of the first games I ever played and played quite a bit. The system for rolling up your character had a unique quality in that it could generate you utterly useless characters.