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    GM's, what info do you want to know about the PCs? Players, what info do you like to determine about your PCs?

    Depends on if the DM plans on actually using it. I've had DMs where I give them motivation/goals, hooks, etc and they go "That's great" and then run their adventures that they already scripted and don't incorporate it at all. So generally I come up with more a thematic feel, how I want the...
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    Looking for adventure sites to pop into a sandbox

    A lot of stuff I like are piecemeal from various adventure modules, rather than straight up modules - like the Gnoll temple in Thunderspire Labyrinth. The resources I've gathered are more like ideas - just a paragraph or a few that are for idea/inspiration. Location ideas 1000 Magical...
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    Oneshot Game Plot Resources/Advice?

    Eh. Both of those suggestions are "Go in dungeon kill thing". It's not exciting, especially not when trying to experiment with new systems. I'm looking for: 1) Lasts one session, and 2) Big, BIG Big adventure! Crazy action! EXCITEMENT! Plain old 'excuse for combat' won't do. More like...
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    Oneshot Game Plot Resources/Advice?

    I was wondering, are there any resources out there for one-shot game designs? What I would really like is something like a list of some scenarios that you could drop a system on top of and go. There are some systems I want to try out, and the best way to do that is to do a one-shot. But my...
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    D&D 4.5E (Not Essentials)

    I really liked Essentials. I didn't mind the duplication of material because I knew it was for newbies. Yes, the rules were new(ish) but the goal was to make it easier/more accessible for new players, so that was OKAY. It was intended as a re-printing of the rules. Also the classes really grew...
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    D&D 4.5E (Not Essentials)

    Too much to get to - fine little tweaks and such, like beating the math/bonuses/feat taxes/ability scores/magic items, etc into a seamless, streamlined path, along with the usual 'speed up combat' etc. So instead I'll list my three pet wishes. 1) Restructure classes to allow players to build...
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    The Assassins meet

    Or the PCs find the body of the dead assassin, with the assassination orders on his body. He's been sent to kill someone in the dungeon, so when the PCs kill the mark (since adventurers generally kill anything in the dungeon anyways), they could try to claim the reward. At which point it would...
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    Introductory RPG for a 5yr. Old

    Adventure Maximus is an RPG designed for kids, but it's also designed to encourage kids to DM games themselves. Also Mice and Mystics, while primarily a boardgame, is pretty much an RPG. You might also consider Mouseguard, which is an RPG. I also think Fate Accelerated would work. The math is...
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    Things to do in a tabletop rpg that are not combat related?

    Most of D&D's rules revolve around combat, and IMO it's hard to shoe-horn non-combat things because the skill system is not very robust and there exists very few skill subsystems to accomplish things. Compare combat to say, a game of intrigue with everyone being courtiers, where all you do is...
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    Explain FATE to me

    Found some useful stuff here. The guy at Sly Flourish has made a D&D hack for Fate Accelerated. Also, in order to help Aspects and add story to them, Rob Donoghue has an interesting article about creating anchors to places or people to make the aspect able to bring in to the game.
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    Explain FATE to me

    Yeah, pretty sure that would be a Power Stunt. I'm just trying to nutshell Fate here you guys, no need to toss Technicallies at me. :P Or more accurately, if I wanted to emulate Superman, I would probably steal one of The Dresden File's powers of giving him Physical Immunity, but with a The...
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    Explain FATE to me

    True, but usually you don't want to RISK it. I was just using it as an example of a 'Oh, yeah, I wouldn't want to do that.'
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    Explain FATE to me

    Correct. Because you know, if you're a "Sucker for a Pretty Face" but you know that hot lady is actually a mantis-alien in disguise and she'll eat your head, you just gotta spend a fate point to keep your head.
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    Explain FATE to me

    Be my guest. :D
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    Explain FATE to me

    Yes, but also the GM is going to be compelling a player's aspects a lot. But first let me answer your first question. Non-High Concept, non-Trouble Aspects are merely character traits that come up a lot. These are the things that you, the player, want to emphasize about your character, what...
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    Confessions of a 4E Detractor

    Yeah. 4e Warrior here, and when D&D Next was announced, I got some perspective on how 3e fans felt, because 1) everything said about 3e seemed to be now directed at 4e, and 2) D&D Next was stepping far away from 4e. So instead of gearing up for a war on two fronts, I just washed my hands of...
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    Three Game Plot - Possible Solution to Address Games Petering Out

    I think that if you have a committed gaming group that you know will be playing together next year, and two years after that, and they have set times for gaming, then this method probably isn't for you. Whereas I've not played two campaigns with the same group since say, 2004, and typically...
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    Three Game Plot - Possible Solution to Address Games Petering Out

    One other bonus of this method is with "New systems". If you only commit to 3 sessions, it makes it easier to sell players on experimenting with new systems without needing to commit, and GMs the opportunity to see how it works out.
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    Three Game Plot - Possible Solution to Address Games Petering Out

    Ran across this article and thought it not only would help me, but might help you: http://lookrobot.co.uk/2014/01/06/three-game-plot-make-actual-game-happen/
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    What happened to Growing Up?

    This is me. I'm 30 and living back with parents because I've been unemployed for a year and a half. This. Look, take any kid at any age and you shove the responsibility of their survival (food, work, shelter) on them, they "mature" in the sense that they have to take responsibility. You can...
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