Search results

  1. 1677649732775.png

    1677649732775.png

  2. S

    D&D 5E (2014) How I'd rewrite Dark Sun... what changes would you make?

    I think an en diablis res* setup could also be super cool with the 1991 set's status quo (the Tyr region is finally becoming unlivable) or with the new Spelljammer set's Doom Sun. There was an interesting exchange in one of the Doom Sun threads to that effect: Which I yes-and-ed with...
  3. S

    D&D 5E (2014) How I'd rewrite Dark Sun... what changes would you make?

    Great topic. I hope some more posters come to answer this question from the other several threads where they're arguing about WotC and the portrayal of controversial topics. Some replies: I don't hate that. I'd perhaps go a step further and have them be trying to preserve history, culture...
  4. S

    D&D General 1991 Dark Sun Setting Overview and Speculation

    Hey all, you're making some very good points in a friendly and reasonable spirit, but I thought I'd encourage you to assert them in the other couple of threads that are more focused on the controversial content of Dark Sun, how it's best handled, and what WotC is up to regarding it: WotC: Why...
  5. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    Not at all. Again, I love that publication. Just noting that it has some faux XYZ content, since faux content was something mentioned in the post I was replying to.
  6. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    I love that publication. The playbook character generation is so evocative of S&S vibes. But there are a few things in the gazetteer that pretty much scream "I am copied from the Elric series"
  7. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    You're right, it's hard to do those things with 5e (and hard is a strong deterrent). ...but that's exactly why Dark Sun in 5e would be great. It would need to provide mechanics to support a type of game that 5e currently doesn't--and which, if the recurring 'low fantasy' threads here on EnWorld...
  8. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    As I've posted previously, I disagree with that sentiment. However, I would be happy if a thousand weird planetary romance settings bloomed. For any of you looking for such settings, here are some I've encountered over the last several years*: Azag BX Mars Carcosa Cha'alt Dragon Kings (as...
  9. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    Well, to each their own. I guess that mental effort comes easier to me than it does to others.
  10. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    I don't get the strain of fandom (generally, not just with Dark Sun) that dislikes when existing IP is revisited, reinvented, and/or recontextualized. Sometimes (a lot of times) it goes horribly wrong. But I am so glad that, for example, that I got the Rings of Power instead of nothing, or the...
  11. S

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    Thanks for making a thread! And ditto; sad as hell. I'm a huge fan of Dark Sun and I really wanted to see something in a Dark Sun vein from them, even something quite different from prior incarnations. 5e, to date, badly underserves the sword and planet and sword and sorcery vibes of the...
  12. S

    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    I would quibble a little with your comments about 9th level spells. True polymorph is almost as useful as wish, in the sense that it can give PCs access to the special abilities of almost any creature, potentially permanently. Also, even though they're not big conceptual changes in capability...
  13. S

    D&D General 1991 Dark Sun Setting Overview and Speculation

    Wow. Ya, for sure make a thread about it. The gobsmacking thing about it is that they're wrong. The setting is environmentalist, anti-authoritarian, and anti-racism and if they had the courage of their convictions they would understand that, and be able to do it justice.
  14. S

    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    Exactly! It all seems like such a clever system, where the designers recognized the pattern of power spikes in D&D's inherited spell list, and then benchmarked the power of everything else to those levels--with attack and cantrip progression, pact magic, font of magic, and arcane/natural...
  15. S

    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    You can, but I think its somewhat less persuasive. Anyway, you've made a solid case that the tiers are working as intended. Wait... huh? Wall of Stone is a 5th level spell too. That may be true to your experience in practice, but the design definitely intends--via things like cantrip scaling...
  16. S

    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    There are definitely some standout 6th level spells; I'm not sure why I neglected to mention heal in the OP, its the best apples to apples example of a 6th level spell being obviously non-linearly stronger than prior healing features. But doesn't every spell level have some standouts like that...
  17. S

    D&D 5E (2014) Does the 3rd Tier of Play at Level 11 Make Sense?

    The separation of 5e PC's into tiers of play is one of the many things I find elegant about the 5e system. The designers observed that access to certain spell levels--3rd, 6th, 9th--dramatically expand the power and capabilities of PCs, so they gave PCs without full spell progression power...
  18. S

    D&D General 1991 Dark Sun Setting Overview and Speculation

    Awesome! Thanks for sharing! Those maps look excellent, and I'm curious what's going on in that second crater shape in the southeast.
  19. S

    D&D General 1991 Dark Sun Setting Overview and Speculation

    Hey @AdmundfortGeographer it's been a bit, so I thought I'd ask if you finished/kept working on your tablelands-as-a-massive-crater interpretation of Dark Sun. What'd you end up adding to the south and east? Got any more map-tastic goodness?
Top