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    D&D 5E (2024) Hit Dice as an alternate resource?

    Cool. I've thought about similar resting houserules in the past, and am curious to hear more about how it worked for you. So is it: PCs regain all hit dice on a long rest and can spend them during long rests and short rests? Do you change other things too? Do the players do anything...
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    D&D 5E (2024) Hit Dice as an alternate resource?

    I'm ambivalent about hit dice being used as a resource to power more things. I agree with @Kobold Avenger and @codo that it would fit the fiction of expending life force or pushing beyond normal limits to do something, which is cool, but I don't think that kind of feature would work very well...
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    D&D 5E (2024) What new jargon do you want to replace "Race"?

    Right. I understood that you weren't advocating it and didn't intend to misrepresent your view. I quoted you because you stated one of the common usages of 'people' in a very clear way--it just so happens that that usage, which (if I understood correctly) you think is a reason 'people'...
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    D&D 5E (2024) What new jargon do you want to replace "Race"?

    Regarding the long back and forth about 'species', I think it's fine. Not good, fine; good enough. @Charlaquin is right that it's technically incorrect... but 'race' was always technically incorrect, the problem with it was the cultural baggage it connoted and not its exact meaning. The big...
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    D&D General Handling the Orc Horde as a key setting element

    I immediately felt icky after suggesting that a mystery box might be somehow good. Yeah, if Gygax can sneak wild west lawlessness into his medieval European elfgame, I guess Greenwood gets a pass for sneaking in the trackless Canadian prairie.
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    D&D General Handling the Orc Horde as a key setting element

    Thinking on this subject some more, I remembered a super evocative phrase that the Byzantine historian Jordanes used to describe Scandia (the Romans' name for Scandinavia, which they mistakenly believed was an island). He called it "The Womb of Nations," which evokes the unknown, a mysterious...
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    1669623202093.png

  8. Size Comparison.jpg

    Size Comparison.jpg

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    AD&D 1E Forgotten Realms in AD&D 1st Edition a better setting for adventures?

    Oh yeah, I absolutely get that. The 'foreign lands' in the south and east are clearly there to gesture at a larger world, rather than be adventurable places themselves. And I don't mind that at all. And, man, its funny how, with later publications filling in all of those areas, FR became the...
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    AD&D 1E Forgotten Realms in AD&D 1st Edition a better setting for adventures?

    Hey I looked this thread back up after getting invested in your orcs thread. I wondered after reading the following comments what parts of the Forgotten Realms actually got proper attention in the original boxed set. So I decided to check. Here's a map with all the settlements that get an...
  11. Original Faerun Map--with sites described in 1987 circled, inset.jpg

    Original Faerun Map--with sites described in 1987 circled, inset.jpg

  12. Original Faerun Map--with sites described in 1987 circled.jpg

    Original Faerun Map--with sites described in 1987 circled.jpg

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    1669064811129.png

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    D&D General Setting up Campaign Conflict with 13th Age Icons

    Thanks for the advice about adding extra info to the color coded table. With the exact text in the 13th Age rulebook, it would go something like: high druid analog---"challenges the authority of"---emperor analog and dwarf king analog---"has offered a king's ransom for the head of"---prince of...
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    D&D General Handling the Orc Horde as a key setting element

    Oh yeah, that's absolutely right. And that was my first thought when I was writing the long post. I changed it to be deliberate because I thought that short-notice self-selected population booms would be a weird cultural artifact/superpower that has no parallel in IRL human societies.
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    D&D General Handling the Orc Horde as a key setting element

    Thanks for providing the direct quotations. My way to make the Orcs or "Goblin Races" outlined in them a sustainable culture, after some thought, would be this: They are like a desert bloom. Under normal circumstances they live a lot like the Uthgardt--hunting, herding, raiding--in the way...
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    D&D General Setting up Campaign Conflict with 13th Age Icons

    Nice, that's cool to hear. I couldn't help wanting to invent my own icons immediately after reading that 1st chapter of 13th Age rulebook. That kinda surprises me though. On my first pass creating my own icons, I realized they were very boring with exactly the relationships to one another that...
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    D&D 5E (2014) The adventuring day is based HP/Hit Dice as the primary resource.

    I don't think @FallenRX would disagree that spells are a factor in daily encounter balance. As I understand it, the thing that's being pointed out in the OP is that THE DESIGNERS calculated encounter balance this way when they wrote the monster manual, CR, and XP guidelines. ---- It's always...
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    D&D General Setting up Campaign Conflict with 13th Age Icons

    I'm glad you found it interesting. Seeing as the network figure above is a little difficult to use, here's the same info presented in a different way: Relationship of icon A (y axis) to icon B (x axis): archmage crusader diabolist dwarf king elf queen emperor gold wyrm high druid lich king...
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    D&D General Setting up Campaign Conflict with 13th Age Icons

    I created this thread to suggest a campaign setup—a rubric for creating factions and conflict in D&D games. There are some great ideas in this vein already out there on the internets, such as the Powder Keg or The Price, and this “Icons” campaign setup is one that I have used and like. So, in...
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