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  1. JohnF

    D&D General How many of your 5E D&D books have you used?

    Own and used the three core books to death plus the guides of Xanathar, Volo, Modenkainen, Tasha, and Van Richten. I’ve used LOTS from each of those source books and really enjoy them for developing my create-as-I-play emergent home campaign setting. The only other books: Over the Next Hill 1...
  2. JohnF

    D&D 5E (2014) Unearthed Arcana: Travelers of the Multiverse

    And a nod to Star Frontiers with the Plasmoids and Hadozee (and maybe Thri-Kreen as Vrusk stand ins)
  3. JohnF

    Need crazy girlfriend input

    I had a similar scenario going last year in a 5e game when the Cavalier Prince PC returned home from an adventure with a love interest. I thought it would be fun to introduce a noble's daughter he just barely knew who had fully expected to be betrothed to him some day (as per their fathers'...
  4. JohnF

    D&D General Steal this from my campaign!

    Steal my battle lobsters. Even if you don't ride them, they're delicious.
  5. Battle Lobster.jpg

    Battle Lobster.jpg

  6. rockin lobster.jpg

    rockin lobster.jpg

  7. JohnF

    Rules FAQ How Do Curses Work In D&D 5E?

    Great summary article! You captured well all of the threads of curses that had been floating disjointedly around 5e for a long time. And I think that’s a perfectly reasonable outcome - and one with some fun implications. Van Richten’s Guide recently revisited curses in its “Horror Toolkit”...
  8. JohnF

    Worlds of Design: Game Design vs. Story Framework

    Very little. Broad strokes at best to kick off. My current homebrew setting started a year ago with character-driven inspiration from Tchaikovsky's Nutcracker as the starting point, and, like a cartoon snowball, has rolled on collecting bits of new inspiration along the way (recently adding some...
  9. JohnF

    D&D General WotC: Novels & Non-5E Lore Are Officially Not Canon

    Lore is love, baby! Canonical lore often gets created piecemeal - “brick by brick,” so to speak. Sometimes the bricks form a foundation of wonderful shared-world camaraderie, and sometimes they form a wall that becomes insurmountable to latecomers. I can’t control how inheritors of some of my...
  10. JohnF

    D&D 5E (2014) PC races that a DM has specifically excluded from their campaign and why

    Disallowed for as long as I can remember: half-anythings because their origins have often been depicted in ways that I personally find unpleasant. For horror-fantasy, it’s human-only PCs to underscore the otherness of everything else. For most other situations, I don’t ban but might require a...
  11. JohnF

    D&D 5E (2014) Warduke, Kelek, Strongheart Miniatures!

    And you got me again, Wizards. Instant buys! I watched the D&D Live sessions that used elements of Witchlight’s Feywild content and found that - in spite of the heavy-handed table LARPing and comedic stylings of the players - there was, indeed, a lot of colorful, engaging material. Cartoonish...
  12. JohnF

    D&D 5E (2014) Wild Beyond the Witchlight Features Warduke & More!

    I never buy adventures books, but ...I'm going to have to get this one. You got me, Wizards!
  13. JohnF

    Loki! (spoiler thread)

    I'm sensing a River Song-like approach to this villain which could lead to -- or, then again, virtually anything else because, you know, multiverses.
  14. JohnF

    TSR Just when you thought it was all over.... now there’s a fourth TSR!

    I played back then. My age: 53 My desire to have "it" (and its current baggage) back: 0
  15. JohnF

    D&D 5E (2014) How many combat encounters per adventuring day does your group have?

    To address the original survey question about the Adventuring Day game structure, here's my personal 5e DM experience when combat will be the dominant type of encounter: 1 Adventuring Day = 2 real-time sessions, approximately 4 hours each The first of those two sessions is around 4 encounters...
  16. JohnF

    D&D 5E (2014) The Domains of Dread, listed by the power of their Dark Lord (using their CR)

    Thank you!!! I was going to do the very same later today, but you’ve saved me the trouble. 😁 I might be in the minority, but I actually do love how they’ve chosen to express Dark Lords. Allows for a lot of versatility as to the role the DL will play, helping to keep to the spirit of each...
  17. JohnF

    Sleep Deprived Brainstorming for Psychic Combat

    Ambitious and very inspiring! I've only read through PF2, not played (group in mid-PF1 campaign), but I see where you're going with this. Question: That main suite of psychic attacks - - if you are avoiding the Will saves as the only defense (which I like), how do you see variety in defending...
  18. JohnF

    What's a word for a non-adventurer?

    Denizens The Locals Mundanes Townies Everymen/women The Flock Folksies Journeymen
  19. JohnF

    Many Questions about FATE Core and True20

    Closest I've ever seen to any sort of d20-ish system conversion was a chart in the Fate Freeport Companion (page 58) that aligned d20 ability scores with the ladder. Fate Freeport did its own thing - turning D&D stats into something akin to FAE approaches, but with skill-like breadth - so I've...
  20. JohnF

    FATE - PCs with more than one form

    The Fate Horror Toolkit does a nice job of adapting the Dresden concepts into sticky condition-based stunts for monsters, which you could easily adapt for a PC. Transform. Spend a fate point and gain the following condition until the end of the scene: □ Werecat Form (sticky): While in the...
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