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    My support for healer classes

    WotC_GregB put up this post 'Wednesday, February 1 Time to Heal by Bruce Cordell Bruce tackles the topic of clerics and healing this time around, and he follows up with a poll that allows you to provide us with feedback on what you think about this subject.' Looks like we'll get more info...
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    Hard Stat Cap of 18?

    You could still heap a large amount of modifier together out of those 4 skill points (or PF 1 rank + Class Skill bonus). Stealth Halflings Dex 18 raised by race to 20 for +5 attribute Size Small +4 modifier Hide or +2 Race modifer Move Silently (3e) Skill Focus Feat +3 Circumstance Bonus +2...
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    Hard Stat Cap of 18?

    A couple of things to think on; 1> The designers announced that all six stats are now going to be used as the basis for saving throws. This is going to likely push players to have more rounded characters. This could even become a double edged sword if they allowed attribute trading (2 str...
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    My support for healer classes

    I think the trouble that people are discussing is based in something Monte discussed in his Legends & Lore column. He discussed the idea that (at that time not announced 5e) it would make for faster play if they got rid of the Minor/Move/Standard action of 4e and Move/Standard action of 3e. On...
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    Would you get behind Race levels?

    The idea that Elf or Dwarf will be a seperate class and races will have levels seems pretty dead after today's, Jan 31st, Legends and Lore article. Monte "But what does it mean to play in the "style" of various editions? That's a complex issue. It has involved, for me and my fellow designers...
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    D&D 5E (2014) Multi-class support in 5E

    Reading the transcripts from DDXP it seems like there will be several levels or styles of multi-classing that they are exploring in playtesting. There will be the Themes or 2e kits style of modification. You want to be more like a knight then add the Noble Theme to your fighter. You like Xena...
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    Relevant Orcs

    I build monsters to fit my players. When I want my players to mow through a group of orcs like they are wielding hedge clippers then I look at what their average bonus to hit is, their average amount of damage and then generate the monsters that I want with the appropriate 'name' attached. If...
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    Relevant Orcs

    Two Points 1> I'd suggest looking at Chris Perkins' Dungeon Master's Experience column for his discussion on having various encounters of mix-matched level and how he solves things to keep lower level encounters foes interesting against his now Epic level players. He has one article on a ship...
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    A Better Monster Manuel

    I am not much on the argument that things were done in the past one way and so they should be done that way again. I deal often with ideas that get passed on to next generations without people taking the time to think and challenge those past views. I have lived through all the generations of...
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    A Better Monster Manuel

    This is pretty much how I feel. I generally 'home bake' most of the monsters in my adventures because the published monster rarely is 100% in level, abilities, and challenge that I want for my players. I work with certain 'core' natures and then add or remove the items that I feel will give...
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    A Better Monster Manuel

    I was thinking of how the MM for 5e could be designed better. The last several generations of Monster Manuals or Bestiaries have been mostly Encyclopedias of weird creatures with stat blocks. There is some fluff text (which decreased in 4e) and hopefully a bit of tactical advice and usage...
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    New Thought on Powers

    Oh, I believe that you're right that we don't have near enough information to judge what the 'final' form the abilities will work out. I do though feel from comments that the 'new' game came from workings of a game that someone was already using in their home game that we are likely looking at...
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    Conditions and the Solo Monster

    I like your point that you should not be able to keep layering minus on the poor monster until it has a total of -10 made up of four or five -2 and -3 effects. I also think that it would be good if hit points on large monsters was not treated as one pile but divided up into several piles that...
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    Let's Forget the Forgotten Realms

    If they do decide to actively support FR in 5e then they should at least do a reverse in time and start fresh at 100 years prior to the Time of Troubles. This would give the designers and players still the 'base' world that people are familiar with working and writing within. Much of Ed's work...
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    There are going to be a lot of people disappointed.

    This weekend will set much of the tone for the coming year of playtest. While NDA will officially limit discussion of the rules there will be plenty of posts from people that were exposed to the rules (some reports will be real exposure and some will be 'fakes' that people will put out because...
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    New Thought on Powers

    I think that denying access to rituals for non-casters would be a good thing. I am sure there is a segment of people might feel that if you spend all day swinging a sword and winning in battle through Conan style brawn that it is okay at the end of battle to whip out a pouch of components and...
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    New Thought on Powers

    The suggestion still allows for rituals but you would not have to have two power listings to cover this same amount of game space. The raise dead that is a 'battle raise' would not be permanent and would return the character to the 'dead' state at the end of the usage. The out of battle ritual...
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    Should races have mechanical effects?

    The vote people off the island approach may seem a workable idea and in a large enough city then you can 'find' the players that will accept that. I live in a small city where twenty-five or so role-players that game regularly all know each other. There might be a small periphery of people...
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    New Thought on Powers

    What I am thinking on is how 4e powers tend to be combat focused. They have the separate category of Utility Powers and Rituals for non-combat. This simplifies the powers but limits most of the game play and application for the character's powers to encounter situations. I was thinking that...
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    Let's Forget the Forgotten Realms

    The easiest approach for WotC would be to do a two-prong approach. 1> Prong one is their announced support of FR. That requires 1 world book which they could write 90% of it now if they choose to just do a setting over view book. Any 'mechanics' parts can not be written but they can lay out...
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